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_(Unlocked by level. Packs alternate 1 / 2 / 1 / 2)_
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# LEVEL 1 (Pack: 1)
### T01 - **Duelist’s Poise**
- Max Posture +2.
- When you Parry, regain **+1 additional Posture**.
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# LEVEL 2 (Pack: 2)
### T02 - **Feline Footwork**
- After moving **3m or more** on your turn:
- Gain **+1 on your next Parry Throw**.
### T03 - **Arcblade Familiarity**
- Arcblade attacks gain **+5 Penetration** and **+5 Chip Damage**.
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# LEVEL 3 (Pack: 1)
### T04 - **Predatory Pressure**
- Your **first melee attack each turn** deals **+1 Posture damage**.
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# LEVEL 4 (Pack: 2)
### T05 - **Summer Steel**
- Prosthetic unarmed attacks deal **+1d4 Blunt damage**.
### T06 - **Momentum Parry**
- When you successfully Parry:
- Gain **+3 meters movement** until the end of your turn.
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# LEVEL 5 (Pack: 1)
### T07 - **Railcat Instinct**
- Gain **+1 initiative**.
- Gain **+1 on Dodge Throws**.
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# LEVEL 6 (Pack: 2)
### T08 - **Execution Rhythm**
- When you Riposte a staggered enemy:
- Regain **2 Posture**.
### T09 - **Kinetic Punishment**
- If an enemy **misses you with a melee attack**:
- Your next attack against them deals **+1d6 Lightning** (1/round).
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# LEVEL 7 (Pack: 1)
### T10 - **Deepdelver Conditioning**
- Max HP +6.
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# LEVEL 8 (Pack: 2)
### T11 - **Clean Exchange**
- If you successfully Parry and deal damage before your next turn:
- Gain **+1 Posture**.
### T12 - **Arcstep**
- When you Critically hit:
- Move **3m** without provoking reactions.
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# LEVEL 9 (Pack: 1)
### T13 - **Railcat Momentum**
- If you hit the same enemy twice in a round:
- Deal **+2 Posture damage** on the second hit.
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# LEVEL 10 (Pack: 2)
### T14 - **Feral Blood**
- While in **Feral State**:
- Gain **+3 meters movement speed**.
### T15 - **Reactive Draw**
- If you Parry while below **50% Posture**:
- Gain **+5 Penetration** and **+5 Chip Damage** on your counterattack.
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# LEVEL 11 (Pack: 1)
### T16 - **Storm Reflex**
- When you Dodge successfully:
- Your next attack deals **+1d4 Lightning**.
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# LEVEL 12 (Pack: 2)
### T17 - **Railbreaker**
- When you deal **6+ Posture damage** in one attack:
- Deal **+2 additional Posture damage** (1/round).
### ~~T18 - **Prosthetic Guard**~~
- ~~You no longer suffer disadvantage when Parrying **unarmed**.~~
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# LEVEL 13 (Pack: 1)
### T19 - **Arcblade Tempo**
- Arcblade attacks deal **+1d4 Fire**.
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# LEVEL 14 (Pack: 2)
### T20 - **Hunter’s Patience**
- If you take **no damage during a round**:
- Gain **+2 Posture** at the start of your next turn.
### T21 - **Backline Predator**
- Attacks against enemies **who have not attacked you this round** gain **+5 Penetration**.
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# LEVEL 15 (Pack: 1)
### T22 - **Felinor Balance**
- Max Posture +3.
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# LEVEL 16 (Pack: 2)
### T23 - **Predator’s Punish**
- When an enemy fails a Dodge against you:
- Deal **+2 Posture damage**.
### T24 - **Static Build**
- When you apply **Sapped**:
- Target immediately loses **+1 Posture**.
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# LEVEL 17 (Pack: 1)
### T25 - **Execution Discipline**
- Ripostes you perform deal **+1d8 damage**.
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# LEVEL 18 (Pack: 2)
### T26 - **Unbroken Predator**
- The first time each combat you would be Staggered:
- ~~Remain at **1 Posture instead**.~~
### T27 - **Storm Catalyst**
- When you trigger **Shock**:
- Deal **+1d6 Lightning damage**.
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# LEVEL 19 (Pack: 1)
### T28 - **Flawless Duel**
- If you Parry **twice in the same round**:
- Gain **+3 Posture** at the start of your next turn.
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# LEVEL 20 (Pack: 2)
### T29 - **Arcblade Apex**
- Arcblade damage:
- **+1d6 Fire**
- **+1d6 Lightning**
### T30 - **Predator Unleashed**
- While in **Feral State**:
- Gain **+3 Posture damage**
- Gain **+3 meters movement speed**.