vault backup: 2026-03-12 12:16:42
This commit is contained in:
@@ -0,0 +1,114 @@
|
||||
Unlocked by **Increasing Shareholder Value**, (completing requests for the Summer Company).
|
||||
|
||||
The operative maintains a **3-rocket loadout** at any time. During **Short Rests** or while at **Summer Company Outposts**, the Enforcer may restock their launcher with **any combination of unlocked rockets**.
|
||||
|
||||
Example:
|
||||
- 2 HE Rockets
|
||||
- 1 Gas Rocket
|
||||
|
||||
# Standard Rocket Types (Unlocked from Start)
|
||||
|
||||
## HE Rocket (High Explosive)
|
||||
The baseline demolition round used by most Summer Company contractors.
|
||||
**Damage:** 2d8 Fire + 1d8 Force
|
||||
**Posture Damage:** 4
|
||||
**Penetration:** 20%
|
||||
**Chip Damage:** 40%
|
||||
**Riposte Modifier:** -
|
||||
**Blast Radius:** 4.5 meters
|
||||
## Fragmentation Rocket
|
||||
Designed to shred lightly armored enemies and deny open spaces.
|
||||
**Damage:** 2d6 Pierce + 1d6 Fire
|
||||
**Posture Damage:** 3
|
||||
**Penetration:** 30%
|
||||
**Chip Damage:** 30%
|
||||
**Riposte Modifier:** -
|
||||
**Blast Radius:** 6 meters
|
||||
**Special:** Targets hit must succeed a **Dexterity Save** or suffer Medium bleed buildup
|
||||
## Concussion Rocket
|
||||
A blunt shockwave round meant to disrupt formations rather than kill.
|
||||
**Damage:** 1d6 Force + 1d6 Blunt
|
||||
**Posture Damage** 8 (NB)
|
||||
**Penetration:** 10%
|
||||
**Chip Damage:** -
|
||||
**Riposte Modifier:** -
|
||||
**Blast Radius:** 6 meters
|
||||
**Special:**
|
||||
Creatures in the radius must make a **Strength Save** or:
|
||||
- Be **knocked prone**
|
||||
- Lose **2 additional posture**
|
||||
|
||||
---
|
||||
# Tactical Rocket Types (Additional Funding)
|
||||
|
||||
## Incendiary Rocket
|
||||
A volatile fuel mixture that ignites the battlefield.
|
||||
**Damage:** 1d10 Fire
|
||||
**Posture Damage:** 3
|
||||
**Penetration:** 25%
|
||||
**Chip Damage:** 50%
|
||||
**Riposte Modifier:** -
|
||||
**Blast Radius:** 3 meters
|
||||
**Special:** Creates a **burning zone** lasting **2 rounds**.
|
||||
Creatures inside take:
|
||||
- **1d6 Fire damage at the start of their turn**
|
||||
## Cryo Rocket
|
||||
Experimental tech stolen from Hive research.
|
||||
**Damage:** 1d6 Ice + 1d6 Force
|
||||
**Posture Damage:** 4
|
||||
**Penetration:** 20%
|
||||
**Chip Damage:** 35%
|
||||
**Riposte Modifier:** -
|
||||
**Blast Radius:** 4.5 meters
|
||||
**Special:**
|
||||
Targets hit must make a **Constitution Save** or become Chilled
|
||||
## Gas Rocket
|
||||
Chemical payload used by Summer Company sabotage teams.
|
||||
**Damage:** 1d4 Gas
|
||||
**Posture Damage:** 2
|
||||
**Penetration:** 10%
|
||||
**Chip Damage:** 60%
|
||||
**Riposte Modifier:** -
|
||||
**Blast Radius:** 4.5 meters
|
||||
**Special:**
|
||||
Creates a **Gas Cloud** lasting **2 rounds**.
|
||||
Creatures inside take:
|
||||
- **1d6 Gas damage each round**
|
||||
- Disadvantage on **Perception checks**
|
||||
|
||||
---
|
||||
|
||||
# Advanced Rocket Types (Superior Funding)
|
||||
|
||||
## Shaped Charge Rocket
|
||||
Designed to penetrate armor and structures.
|
||||
**Damage:** 3d8 Pierce
|
||||
**Posture Damage (Blocked):** 5
|
||||
**Penetration:** 50%
|
||||
**Chip Damage:** 25%
|
||||
**Riposte Modifier:** -
|
||||
**Blast Radius:** 1.5 meters
|
||||
**Special:**
|
||||
Against armored targets:
|
||||
- Deals **+2 damage dice**
|
||||
## Cluster Rocket
|
||||
Payload disperses multiple sub-munitions.
|
||||
**Damage:** 1d4 Fire (5 instances)
|
||||
**Posture Damage (Blocked):** 2 per instance
|
||||
**Penetration:** 20%
|
||||
**Chip Damage:** 30%
|
||||
**Riposte Modifier:** -
|
||||
**Blast Radius:** 4.5 meters
|
||||
Damage is resolved **three separate times**, applying armor reduction individually.
|
||||
## Overpressure Rocket
|
||||
Prototype breaching round meant for clearing rooms.
|
||||
**Damage:** 2d6 Force + 2d6 Fire
|
||||
**Posture Damage:** 7 (NB)
|
||||
**Penetration:** 30%
|
||||
**Chip Damage:** -
|
||||
**Riposte Modifier:** -
|
||||
**Blast Radius:** 4.5 meters
|
||||
**Special**:
|
||||
Enemies hit must make a **Constitution Save**.
|
||||
Failure:
|
||||
- **Stunned for 1 round**
|
||||
Reference in New Issue
Block a user