vault backup: 2026-03-12 12:16:42

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2026-03-12 12:16:42 +01:00
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> *Tattooed when they come of age, their tattoo represents the path of life they seek. Well-regarded as bureaucrats and keepers of coin.*
Adrets are a common [[Races|race]] that have blue skin with orange eyes and face markings. Adrets have a are more mentally stable and charismatic than most other races and they learn a lot faster. Adrets are also well regarded as diplomats, which makes them have no enemies. Adrets are considered a new race and originate from the Central Luminant. Unlike other races, Adrets do not have a distinct animal feature, and instead have tattoos on their face as a unique feature, they are basically the (idk, I’ll insert a world name here later) equivalent of humans.
**Bonuses:**
"Your understanding of your destiny is such that learning new things comes naturally to you. People appreciate your diplomatic way of speaking."
* Maudet:
* Receive 3 free points whenever you Power up.
* You gain +1 to all non-combat skill checks (Persuasion, Insight, History, etc.)
* Your start out with no enemy factions, in allied factions you are regarded as a friend
- +2 Willpower
- +2 Charisma
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> *With canine features, the Canor are fiercely loyal. Often found as guards and personal servants in the retinue of powerful people.*
Canor are an uncommon [[Races|race]] considered to have the characteristics of a canine but the attributes and features of a lion. Canor appear with a mane and varying facial markings around their eyes. The Canor are stronger and more charismatic than most races, and they are loyal to their allies, dealing reduced damage to and from guildmates. The race of Canor is also heavily favored by the Authority, though not nearly as much as the Adret. Canor have three distinct facial markings.
**Bonuses:**
“Your bond with your allies is strong enough to reduce damage between you.”_
* Loyalty:
* Allies take 50% less damage from you and deal 50% less damage to you.
* Allies within 6 meters gain +5 AC.
* When an ally within 6 meters is knocked, you gain Advantage on your next attack.
* +2 Strength
* +2 Charisma
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> *Keepers of old knowledge, they wander the lands offering their experience to those in need of it.*
Capras are a [[Races|race]], descendant from goats, exhibiting various goat-like characteristics such as horns, rectangular pupils and even masks the same shape as a goats skull. Capra NPC's are rarely found in the world of Lumen and their characteristics are unspecified. Capras are smarter are smarter and more mentally stable than most.
**Bonuses:**
Once per short rest, you can use one of your religious marks to apply a buff:
* Mark of Ku(Red)
* "_Mark of Ku, the Mother. Improves the rest of those in your presence.
* While active, player affected heals 15% of their total HP over a 30s period. (Level 5+ Needed to activate).
* Mark of Nemit(Green)
* "_Mark of Nemit, the First Beast. Food consumed in your presence is more nourishing._"
* Buffs the food of one person they choose (Double Saturation and Buffs if the Food has any) around them as long as they are at a campfire or Power 5+
* Mark of Jurik(Blue)
* "_Mark of Jurik, the Moonseye. A beacon of calm, those in your presence are resistant to insanity._"
* Give back 5 sanity to one person they choose around them as long as they are at a campfire or Power 5+
* +2 Intelligence
* +2 Willpower
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> *Silver-tongued traders whose pride often gets the better of them. Renowned as ship-builders and seafarers alike.*
Celtors are a common [[Races|race]] with a pale-ish green skin, grey hair and a racoon-like marking on their face. Celtor are based on the real life Mustelidae (e.g. Racoons and Racoon-likes) family. Celtors are known as intelligent and charismatic, and renowned as seafarers. Celtors are portrayed as rich, greedy, and prideful. They formerly had a place to call home, the Celtorian City, but was sunken into The Depths.
**Bonuses:**
"_You have a keen understanding of ships and their maintenance._"
* Seaborne:
* Owned Ships have higher HP
* Ships built by celtor have faster travel speed
* 20% Discount at the Shipwright
* Silver Tongue, Sharp Knife:
- When bartering, bribing, or negotiating, gain advantage on charisma checks
- Gain **Advantage on Charisma checks**
* +2 Intelligence
* +2 Charisma
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>*Deeply spiritual folk who have an uncanny knack for deciphering the emotions of others while keeping their own a closed book.
The Chrysid people are a [[Races|race]] related to moths, inheriting their compound eyes and feathery antennae. They are a rare race to see and carry close ties with the other races of Greathive despite their conflicting view on technology. They are faster than most other races and are surprisingly charismatic. They are also excellent at tracking their prey.
**Bonuses:**
"Being attacked causes you to release Mothwing Dust, granting you vision of your attacker.”
* Mothwing Dust:
* When you are attacked at melee range, coat your enemies in Mothwing dust. This makes them unable to use half or full cover.
* You are immune to being frightened
- Gain Advantage on Insight checks
* +2 Dexterity
* +2 Charisma
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>*Defined by their snake-like features and cunning. Isolationists who tend to their own interests.*
Etreans are described as a snake-like [[Races|race]], who commonly have pale skin, and slit eyes. They are the most common race and can be found most commonly at Etris. Etreans are known for their Intelligence and agility, as well as resistance to status effects. Etreans are commonly depicted as racists.
**Bonuses:**
"Ailments and blessings alike fade away more quickly."
* Molt:
* You are immune to all status effects.
* When in acid rain, throw a dice against DC 14. If the throw is successful you only take half damage per round.
* +1 HP
* +2 Dexterity
* +2 Intelligence
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>*Akin to their feline features, the Felinor are carefree and whimsical. Seen to be thieves and outlaws, but merely seek a life of freedom.*
One of the most distinct races in the Lumen for their infamous cat ears, Felinors garnered the most attention of all races in Lumen. They are a rare [[Races|race]] with little social or political influence to their race, mainly varying with the individual themselves. Felinors are charismatic and agile and have improved stealth.
**Bonuses:**
"Relying on your instincts, you are naturally more stealthy. You are more nimble on wooden surfaces._"
* Nightchild:
* Your climb speed is 1.5x your walk speed, when climbing wooden surfaces its 2x instead.
* You have Advantage on Stealth Throws
* Once per encounter, automatically succeed a failed Dodge check
* +2 Dexterity
* +2 Charisma
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> *Peculiar folk who are often known for their wisdom and intelligence. Though quite rare, Ganymede science still leads man forward.*
Ganymedes are a snail-based [[Races|race]] in Lumen that appear with dark skin, abnormal eye figurations, and sometimes wearing their signature hat. Being one of the rarest races of Lumen, they are very gifted individuals and possess a deeper understanding of the deep than most. Ganymedes are known for their intelligence and willpower as well as resistance to the passive insanity gain of the depths (scyphozia).
**Bonuses:**
"_The secrets of the Deep are easier for you to unravel. Your mind is sturdier against its effects, as well as using less Knowledge in Knowledge exchanges._"
* Deepfolk
* You have advantage on Insanity Gain Checks.
* Deepshrines cost -1 Knowledge to make deals with.
* Parasites in layer 2 take 5 rounds longer to kill you.
* +2 Intelligence
* +2 Willpower
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> _Deer-horned pariahs who lived a peaceful life as nomads before the tides came. Tolerant of extremes that many others would avoid.
Gremors are a [[Races|race]] similar to deer. They appear with greenish, blue or brown skin, with horns. They are stronger and more durable than most. Additionally, they get Advantage on Survival Throws and a lower starvation rate, as well as boosted reputation with The Children Of Navae.
**Bonuses:**
_Navae's star guides your path, showing you the way forwards. You are less prone to starvation._"
* Navae's Guidance
* You start with a magic item: Navae’s Compass. This compass always points towards the north and gives you a +2 in Survival (Wisdom) Throws.
* You lose 50% less hunger.
* When blinded, you gain 3 meter dark vision instead of becoming blind.
* +2 Strength
* +2 Fortitude
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> *Brimming with pride yet attentive to the finer details. Known as steadfast warriors and mercenaries the world over.*
Khans are a rare [[Races|race]] with light skin, and a monkey-like appearance. Khans have a special crown on their forehead which they and they alone possess. Khans are stronger and faster than most, and they also have a great understanding of weaponry. This makes them good allies with The Hundred Legions.
**Bonuses:**
"You learn how to use new pieces of equipment quicker than others.”
* Versatile:
* You have proficiency in most weapon types and can use them in any combination.
* You are unable to use guns as they are 'dishonorable'.
* +2 Strength
* +2 Agility
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> *Defined by their rodent features and relentless survival instinct. Paranoid, adaptive, and driven by hunger.*
Skaven are a rare [[Races|race]] of ratfolk most commonly found in the lower strata of society: sewers, ruins, ship holds, and overcrowded districts others avoid. They are known for their sharp senses, rapid breeding, and extreme adaptability, thriving in conditions that would break most other races. Skaven culture is deeply fractured and competitive. Cooperation is temporary, trust is conditional, and betrayal is expected. They are highly pragmatic, valuing survival and advantage above morality, and are often depicted as schemers, informants, or disposable labor. Despite this reputation, Skaven possess a sharp, if self-serving, intelligence and an uncanny ability to persist through overwhelming odds.
Bonuses:
"You endure where others fail, not through strength, but refusal to die."
* Vermin Resilience:
* When you would be reduced to 0 HP, you may instead drop to 1 HP (once per long rest)
* Scavenger’s Adaptation:
* Gain Advantage on checks related to poison, disease, filth, or hazardous environments
* Crowded Instinct:
* You gain Advantage on Stealth Throws while in tight, dark, or cluttered areas
* +2 Fortitude
* +2 Strength
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> *Solitary folk seldom seen below the clouds. Sharp and independent, though strongly protective of those who earn their respect.*
Tirans are an extremely rare bird-like [[Races|race]]. They have special circle-like markings on their face. They have are known for their superior agility and mental clarity and take less fall damage.
**Bonuses:**
"As a show of independance when they come of age, Tirans will strike out on their own with just their hand-crafted glider, gliding down from the mountains peaks where they make their homes.”
* Feathered Glider
* You have resistance to fall damage
* You start with an unbreakable feathered glider. The descent rate of it is also slightly lower than regular gliders, making you able to travel slightly further.
* Gain Advantage on initiative rolls
* +2 Willpower
* +2 Agility
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>*Never seen without their mask. Poorly understood, but begrudgingly appreciated due to their natural talents.*
Vesperians are described as a beetle themed [[Races|race]] with organically grown masks and very dark skin. They are most commonly seen at Greathive Aratel and are mostly under ranked by fellow Ganymedes. Vesperians are more durable than others and have a superior mental stability. They also have a natural exoskeleton that regenerates when you rest.
**Bonuses:**
"_You have a layer of natural armor that replenishes when you rest._"
* Chitin:
* You gain +10 AC against all physical damage types.
* +2 Fortitude
* +2 Willpower