Implement capitalist cat

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2026-03-30 12:47:00 +02:00
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### 1-Star Mantras
Available from **Level 1**
### 2-Star Mantras
Begin appearing at **Level 5**
### 3-Star Mantras
Begin appearing at **Level 9
---
# 1-Star Mantras
---
### Jolt Grab
Type: Combat
Cost: 2 Ether
Action: Action
Cooldown: 3 rounds
Dash **4.5 meters** forward with a lightning-charged arm.
If a creature is hit:
- Deal **1d8 Lightning damage**
- Slam the target to the ground
- All creatures within **1.5 meters** take **1d4 Lightning damage**
- Target loses **2 Posture**
### Lightning Beam
Type: Combat
Cost: 2 Ether
Action: Action
Cooldown: 2 rounds
Fire a straight **9 meter beam** of lightning.
- **Damage:** 1d10 Lightning
- **Posture Damage:** 2
- Pierces through creatures in the line.
### Electro Carve
Type: Combat
Cost: 2 Ether
Action: Action
Cooldown: 2 rounds
Create a rotating orb of electricity in your hands for **1 round**.
- At the end of the turn it deals **3 hits of 1d4 Lightning damage**
- Each hit deals **1 Posture damage**
### Fleeting Sparks
Type: Combat
Cost: 1 Ether
Action: Bonus Action
Cooldown: 3 rounds
Create **3 lightning sparks** that seek nearby enemies within **9 meters**.
Each spark deals:
- **1d4 Lightning damage**
- **1 Posture damage**
Targets are chosen automatically.
### Thunder Kick
Type: Combat
Cost: 1 Ether
Action: Bonus Action
Cooldown: 2 rounds
Perform a thunder-charged kick.
- **Damage:** 1d6 Lightning
- Push the target **3 meters**
- Target loses **2 Posture**
### Storm Dash
Type: Mobility
Cost: 1 Ether
Action: Bonus Action
Cooldown: 2 rounds
Dash **4.5 meters** in a lightning blur.
Your next attack this turn gains:
- **+1 to hit**
---
# 2-Star Mantras
---
### Lightning Strike
Type: Combat
Cost: 3 Ether
Action: Action
Cooldown: 3 rounds
Call lightning down at a point within **12 meters**.
- **Damage:** 2d8 Lightning
- **Radius:** 3 meters
- **Posture Damage:** 3
### Lightning Impact
Type: Combat
Cost: 3 Ether
Action: Action
Cooldown: 4 rounds
Leap upward then crash down.
- **Damage:** 2d6 Lightning
- **Radius:** 3 meters
- **Posture Damage:** 3
Targets hit are launched **1.5 meters upward**.
### Grand Javelin
Type: Combat
Cost: 3 Ether
Action: Action
Cooldown: 3 rounds
Throw a spear of lightning **12 meters**.
- **Damage:** 2d8 Lightning
- **Posture Damage:** 3
- **Penetration:** +10%
### Rising Thunder
Type: Mobility / Combat
Cost: 3 Ether
Action: Action
Cooldown: 4 rounds
Rush **6 meters** forward with lightning-charged fists.
Creatures hit:
- Take **2d6 Lightning damage**
- Lose **3 Posture**
- Are lifted briefly into the air.
You then crash down, dealing **1d6 Lightning** in **1.5 meters**.
### Storm Step
Type: Mobility
Cost: 2 Ether
Action: Bonus Action
Cooldown: 3 rounds
Teleport in a flash of lightning **6 meters**.
Creatures within **1.5 meters** of your starting location take:
- **1d6 Lightning damage**
### Conductive Mark
Type: Support
Cost: 2 Ether
Action: Bonus Action
Cooldown: 4 rounds
Mark a creature within **12 meters** with electricity for **2 rounds**.
The next lightning damage they take gains:
- **+1d8 damage**
- **+2 Posture damage**
---
# 3-Star Mantras
---
### Emotion Wave
Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 4 rounds
Strike the ground with lightning, sending waves outward.
- **Damage:** 2d8 Lightning
- **Radius:** 4.5 meters
- **Posture Damage:** 4
Lightning strikes erupt outward from the center.
---
### Stormcaller Descent
Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 5 rounds
Leap into the air before summoning a thunder crash.
- **Damage:** 3d8 Lightning
- **Radius:** 4.5 meters
- **Posture Damage:** 4
Enemies hit are pushed **3 meters** outward.
### Chain Lightning
Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 4 rounds
Lightning arcs between enemies.
- **Damage:** 2d8 Lightning
- Jumps to **up to 3 additional enemies within 4.5 meters**
- Each jump deals **-1 damage**
### Thunderstorm Call
Type: Combat
Cost: 5 Ether
Action: Action
Cooldown: 6 rounds
Summon a storm over a **6 meter radius** area for **2 rounds**.
Each round enemies inside suffer:
- **1d10 Lightning damage**
- **2 Posture damage**
### Ionized Battlefield
Type: Support
Cost: 4 Ether
Action: Action
Cooldown: 5 rounds
Electrify a **6 meter radius** area for **2 rounds**.
Enemies inside:
- Lose **1 Posture at the start of their turn**
- Suffer **-2 Dodge Throws**