Implement capitalist cat
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### 1-Star Mantras
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Available from **Level 1**
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### 2-Star Mantras
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Begin appearing at **Level 5**
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### 3-Star Mantras
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Begin appearing at **Level 9
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---
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# 1-Star Mantras
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---
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### Jolt Grab
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Type: Combat
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Cost: 2 Ether
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Action: Action
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Cooldown: 3 rounds
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Dash **4.5 meters** forward with a lightning-charged arm.
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If a creature is hit:
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- Deal **1d8 Lightning damage**
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- Slam the target to the ground
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- All creatures within **1.5 meters** take **1d4 Lightning damage**
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- Target loses **2 Posture**
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### Lightning Beam
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Type: Combat
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Cost: 2 Ether
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Action: Action
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Cooldown: 2 rounds
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Fire a straight **9 meter beam** of lightning.
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- **Damage:** 1d10 Lightning
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- **Posture Damage:** 2
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- Pierces through creatures in the line.
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### Electro Carve
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Type: Combat
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Cost: 2 Ether
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Action: Action
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Cooldown: 2 rounds
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Create a rotating orb of electricity in your hands for **1 round**.
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- At the end of the turn it deals **3 hits of 1d4 Lightning damage**
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- Each hit deals **1 Posture damage**
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### Fleeting Sparks
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Type: Combat
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Cost: 1 Ether
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Action: Bonus Action
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Cooldown: 3 rounds
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Create **3 lightning sparks** that seek nearby enemies within **9 meters**.
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Each spark deals:
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- **1d4 Lightning damage**
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- **1 Posture damage**
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Targets are chosen automatically.
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### Thunder Kick
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Type: Combat
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Cost: 1 Ether
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Action: Bonus Action
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Cooldown: 2 rounds
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Perform a thunder-charged kick.
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- **Damage:** 1d6 Lightning
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- Push the target **3 meters**
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- Target loses **2 Posture**
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### Storm Dash
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Type: Mobility
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Cost: 1 Ether
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Action: Bonus Action
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Cooldown: 2 rounds
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Dash **4.5 meters** in a lightning blur.
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Your next attack this turn gains:
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- **+1 to hit**
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---
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# 2-Star Mantras
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---
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### Lightning Strike
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Type: Combat
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Cost: 3 Ether
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Action: Action
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Cooldown: 3 rounds
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Call lightning down at a point within **12 meters**.
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- **Damage:** 2d8 Lightning
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- **Radius:** 3 meters
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- **Posture Damage:** 3
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### Lightning Impact
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Type: Combat
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Cost: 3 Ether
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Action: Action
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Cooldown: 4 rounds
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Leap upward then crash down.
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- **Damage:** 2d6 Lightning
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- **Radius:** 3 meters
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- **Posture Damage:** 3
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Targets hit are launched **1.5 meters upward**.
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### Grand Javelin
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Type: Combat
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Cost: 3 Ether
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Action: Action
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Cooldown: 3 rounds
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Throw a spear of lightning **12 meters**.
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- **Damage:** 2d8 Lightning
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- **Posture Damage:** 3
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- **Penetration:** +10%
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### Rising Thunder
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Type: Mobility / Combat
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Cost: 3 Ether
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Action: Action
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Cooldown: 4 rounds
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Rush **6 meters** forward with lightning-charged fists.
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Creatures hit:
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- Take **2d6 Lightning damage**
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- Lose **3 Posture**
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- Are lifted briefly into the air.
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You then crash down, dealing **1d6 Lightning** in **1.5 meters**.
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### Storm Step
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Type: Mobility
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Cost: 2 Ether
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Action: Bonus Action
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Cooldown: 3 rounds
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Teleport in a flash of lightning **6 meters**.
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Creatures within **1.5 meters** of your starting location take:
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- **1d6 Lightning damage**
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### Conductive Mark
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Type: Support
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Cost: 2 Ether
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Action: Bonus Action
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Cooldown: 4 rounds
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Mark a creature within **12 meters** with electricity for **2 rounds**.
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The next lightning damage they take gains:
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- **+1d8 damage**
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- **+2 Posture damage**
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---
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# 3-Star Mantras
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---
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### Emotion Wave
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Type: Combat
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Cost: 4 Ether
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Action: Action
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Cooldown: 4 rounds
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Strike the ground with lightning, sending waves outward.
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- **Damage:** 2d8 Lightning
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- **Radius:** 4.5 meters
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- **Posture Damage:** 4
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Lightning strikes erupt outward from the center.
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---
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### Stormcaller Descent
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Type: Combat
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Cost: 4 Ether
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Action: Action
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Cooldown: 5 rounds
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Leap into the air before summoning a thunder crash.
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- **Damage:** 3d8 Lightning
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- **Radius:** 4.5 meters
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- **Posture Damage:** 4
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Enemies hit are pushed **3 meters** outward.
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### Chain Lightning
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Type: Combat
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Cost: 4 Ether
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Action: Action
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Cooldown: 4 rounds
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Lightning arcs between enemies.
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- **Damage:** 2d8 Lightning
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- Jumps to **up to 3 additional enemies within 4.5 meters**
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- Each jump deals **-1 damage**
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### Thunderstorm Call
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Type: Combat
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Cost: 5 Ether
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Action: Action
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Cooldown: 6 rounds
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Summon a storm over a **6 meter radius** area for **2 rounds**.
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Each round enemies inside suffer:
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- **1d10 Lightning damage**
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- **2 Posture damage**
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### Ionized Battlefield
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Type: Support
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Cost: 4 Ether
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Action: Action
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Cooldown: 5 rounds
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Electrify a **6 meter radius** area for **2 rounds**.
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Enemies inside:
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- Lose **1 Posture at the start of their turn**
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- Suffer **-2 Dodge Throws**
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