Implement capitalist cat

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2026-03-30 12:47:00 +02:00
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# LEVEL 1 (Pack: 1)
### T01 - **Explosive Specialist**
- Rocket explosion radius **+1.5 meters**
- Rocket **Posture Damage +1**
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# LEVEL 2 (Pack: 2)
### T02 - **Stealth Demolition**
- If you fire a rocket while **Hidden**, the attack gains **+10% Penetration** and **+10% Chip Damage**
### T03 - **Shock Deployment**
- When combat begins, you may **immediately reload the NMM for free**
- Gain **+1 Initiative**
---
# LEVEL 3 (Pack: 1)
### T04 - **Area Denial**
- Creatures hit by your rockets suffer **-1 Dodge Throws** until the start of your next turn
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# LEVEL 4 (Pack: 2)
### T05 - **Blastwave Engineering**
- Rocket explosion radius **+1.5 meters**
- Creatures hit by the blast are **pushed 1.5 meters away from the center**
### T06 - **Corporate Logistics**
- Rocket carry capacity **+1**
- Assisted Reload may be performed from **3 meters away**
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# LEVEL 5 (Pack: 1)
### T07 - **Warhead Overpressure**
- Rocket damage **+1 die**
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# LEVEL 6 (Pack: 2)
### T08 - **Field Loader Training**
- If an ally performs **Assisted Reload**, your next rocket gains
- **+1 die damage**
- **+2 Posture Damage**
### T09 - **Shaped Detonation**
- Creatures within **3 meters of the blast center** take **+2 damage** and **+2 Posture Damage**
---
# LEVEL 7 (Pack: 1)
### T10 - **Mobile Artillery**
- Movement Speed **+1.5 meters**
- You may **move up to 3 meters immediately after firing a rocket**
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# LEVEL 8 (Pack: 2)
### T11 - **Shockwave Fracture**
- If your rocket hits **3 or more enemies**, they each lose **1 additional Posture**
### T12 - **Suppression Pattern**
- Enemies hit by your rockets suffer **-1 attack rolls** until the start of their next turn
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# LEVEL 9 (Pack: 1)
### T13 - **Blast Breaker**
- Rockets deal **+3 Posture damage against blocking targets**
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# LEVEL 10 (Pack: 2)
### T14 - **Backblast Discipline**
- You take **no damage from your own rockets**
### T15 - **Target Lock**
- Rockets gain **+2 to hit** against enemies **more than 9 meters away**
---
# LEVEL 11 (Pack: 1)
### T16 - **Fragment Saturation**
- Rockets deal **+2 damage to each creature hit after the first**
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# LEVEL 12 (Pack: 2)
### T17 - **Shockline Detonation**
- If a rocket **posture-breaks a creature**, all enemies within **3 meters** lose **2 Posture**
### T18 - **Forward Spotter**
- Allies attacking enemies hit by your rockets gain **+1 to hit** until the start of your next turn
---
# LEVEL 13 (Pack: 1)
### T19 - **Airburst Calibration**
- Airburst rockets increase explosion radius **+1.5 meters**, **+1 to hit** and gain **+10 Penetration**.
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# LEVEL 14 (Pack: 2)
### T20 - **Rapid Reposition**
- After firing a rocket, gain **+3 meters movement** this turn
### T21 - **Structural Collapse**
- Rockets deal **+2 damage to enemies within 3 meters of terrain or walls**
---
# LEVEL 15 (Pack: 1)
### T22 - **Heavy Payload Rack**
- Rocket carry capacity **+2**
- Lose 3 meters movement speed
---
# LEVEL 16 (Pack: 2)
### T23 - **Terrain Denial**
- Terrain within **4.5 meters of rocket impact** becomes **difficult terrain for 1 round**
### T24 - **Assisted Barrage**
- If your rocket is **Assisted Reloaded**, it gains
- **+1.5 meter explosion radius**
- **+10% Penetration**
---
# LEVEL 17 (Pack: 1)
### T25 - **Demolition Authority**
- Rockets deal **+2 damage**
- Rockets deal **+1 Posture Damage**
---
# LEVEL 18 (Pack: 2)
### T26 - **Overpressure Wave**
- Enemies hit by your rockets suffer **-1.5 meters movement speed** for 1 round
### T27 - **Chain Blast**
- If your rocket kills a creature, enemies within **3 meters** take **1d8 Force damage**
---
# LEVEL 19 (Pack: 1)
### T28 - **Killzone Control**
- Rocket explosion radius **+1.5 meters**
- Creatures inside the explosion suffer **-1 on Dodge Throws**
---
# LEVEL 20 (Pack: 2)
### T29 - **Maximum Payload**
- Rocket damage **+1 die**
- Rocket Posture Damage **+2**
### T30 - **Strategic Bombardment**
- Once per combat, you may fire **two rockets with the same shot**
- Both rockets **must target the same point**.
- This puts alot of strain onto the NMM. For the rest of the combat, reloading takes twice as long to do. This applies to assisted reloads.