Old Armor Class is no longer used to determine hit chance. Instead: - **1 AC = 1% damage reduction** (rounded down). - AC is split into: - **Physical AC**: Protects against conventional physical force and weapon damage. - Blunt: Reduces damage from crushing force and impacts. - Slash: Reduces damage from cutting, tearing, and wide-edged attacks. - Pierce: Reduces damage from focused penetration and thrusting attacks. - **Elemental AC** - Fire: Reduces damage from heat, combustion, plasma, and burning effects. - Ice: Reduces damage from frost, freezing temperatures, and cryogenic effects. - Lightning: Reduces damage from electricity and electromagnetic discharge. - Force: Reduces damage from compressed air, kinetic pressure and invisible impact. - Necrotic: Reduces damage from decay, entropy, soul erosion and corruption. - Gas: Reduces damage caused by toxic fumes, corrosive chemicals and acids. - Holy: Reduces damage caused by radiant, purifying, or divine energies. - Blood: Reduces damage caused by manipulation of blood and flesh. Example: If a target has **20 Slash AC**, incoming slash damage is reduced by **20%**. Damage is reduced **after** all other modifiers (crits, posture effects, etc.). ## Related notes - [[Combat/Combat|Combat]]