### 1-Star Mantras Available from **Level 1** ### 2-Star Mantras Begin appearing at **Level 5** ### 3-Star Mantras Begin appearing at **Level 9 --- # 1-Star Mantras --- ### Jolt Grab Type: Combat Cost: 2 Ether Action: Action Cooldown: 3 rounds Dash **4.5 meters** forward with a lightning-charged arm. If a creature is hit: - Deal **1d8 Lightning damage** - Slam the target to the ground - All creatures within **1.5 meters** take **1d4 Lightning damage** - Target loses **2 Posture** ### Lightning Beam Type: Combat Cost: 2 Ether Action: Action Cooldown: 2 rounds Fire a straight **9 meter beam** of lightning. - **Damage:** 1d10 Lightning - **Posture Damage:** 2 - Pierces through creatures in the line. ### Electro Carve Type: Combat Cost: 2 Ether Action: Action Cooldown: 2 rounds Create a rotating orb of electricity in your hands for **1 round**. - At the end of the turn it deals **3 hits of 1d4 Lightning damage** - Each hit deals **1 Posture damage** ### Fleeting Sparks Type: Combat Cost: 1 Ether Action: Bonus Action Cooldown: 3 rounds Create **3 lightning sparks** that seek nearby enemies within **9 meters**. Each spark deals: - **1d4 Lightning damage** - **1 Posture damage** Targets are chosen automatically. ### Thunder Kick Type: Combat Cost: 1 Ether Action: Bonus Action Cooldown: 2 rounds Perform a thunder-charged kick. - **Damage:** 1d6 Lightning - Push the target **3 meters** - Target loses **2 Posture** ### Storm Dash Type: Mobility Cost: 1 Ether Action: Bonus Action Cooldown: 2 rounds Dash **4.5 meters** in a lightning blur. Your next attack this turn gains: - **+1 to hit** --- # 2-Star Mantras --- ### Lightning Strike Type: Combat Cost: 3 Ether Action: Action Cooldown: 3 rounds Call lightning down at a point within **12 meters**. - **Damage:** 2d8 Lightning - **Radius:** 3 meters - **Posture Damage:** 3 ### Lightning Impact Type: Combat Cost: 3 Ether Action: Action Cooldown: 4 rounds Leap upward then crash down. - **Damage:** 2d6 Lightning - **Radius:** 3 meters - **Posture Damage:** 3 Targets hit are launched **1.5 meters upward**. ### Grand Javelin Type: Combat Cost: 3 Ether Action: Action Cooldown: 3 rounds Throw a spear of lightning **12 meters**. - **Damage:** 2d8 Lightning - **Posture Damage:** 3 - **Penetration:** +10% ### Rising Thunder Type: Mobility / Combat Cost: 3 Ether Action: Action Cooldown: 4 rounds Rush **6 meters** forward with lightning-charged fists. Creatures hit: - Take **2d6 Lightning damage** - Lose **3 Posture** - Are lifted briefly into the air. You then crash down, dealing **1d6 Lightning** in **1.5 meters**. ### Storm Step Type: Mobility Cost: 2 Ether Action: Bonus Action Cooldown: 3 rounds Teleport in a flash of lightning **6 meters**. Creatures within **1.5 meters** of your starting location take: - **1d6 Lightning damage** ### Conductive Mark Type: Support Cost: 2 Ether Action: Bonus Action Cooldown: 4 rounds Mark a creature within **12 meters** with electricity for **2 rounds**. The next lightning damage they take gains: - **+1d8 damage** - **+2 Posture damage** --- # 3-Star Mantras --- ### Emotion Wave Type: Combat Cost: 4 Ether Action: Action Cooldown: 4 rounds Strike the ground with lightning, sending waves outward. - **Damage:** 2d8 Lightning - **Radius:** 4.5 meters - **Posture Damage:** 4 Lightning strikes erupt outward from the center. --- ### Stormcaller Descent Type: Combat Cost: 4 Ether Action: Action Cooldown: 5 rounds Leap into the air before summoning a thunder crash. - **Damage:** 3d8 Lightning - **Radius:** 4.5 meters - **Posture Damage:** 4 Enemies hit are pushed **3 meters** outward. ### Chain Lightning Type: Combat Cost: 4 Ether Action: Action Cooldown: 4 rounds Lightning arcs between enemies. - **Damage:** 2d8 Lightning - Jumps to **up to 3 additional enemies within 4.5 meters** - Each jump deals **-1 damage** ### Thunderstorm Call Type: Combat Cost: 5 Ether Action: Action Cooldown: 6 rounds Summon a storm over a **6 meter radius** area for **2 rounds**. Each round enemies inside suffer: - **1d10 Lightning damage** - **2 Posture damage** ### Ionized Battlefield Type: Support Cost: 4 Ether Action: Action Cooldown: 5 rounds Electrify a **6 meter radius** area for **2 rounds**. Enemies inside: - Lose **1 Posture at the start of their turn** - Suffer **-2 Dodge Throws** ## Related notes - [[Players/CAPITALISM SON/Shareholder Value Cat|Character sheet]]