Blood Poisoning is tracked as a **percentage meter (0–100%)** on the target. - Applied primarily through **Bloodrend Mantras and toxin/venom effects** - Decays slowly when not reapplied (**-10% per round**) When Blood Poisoning is applied: - It fills a % of the target’s **Blood Bar** - Thresholds unlock **passive debuffs** or **active effects** --- ### Threshold Effects **20% - Vasculitis (Passive)** Blood vessels become inflamed and unstable. **Effect:** - Target suffers **-1 Posture Regain** - Taking Posture damage applies **+1 additional Posture damage (once per hit)** **25% - Hemolysis (Passive)** Red blood cells begin breaking down. **Effect:** - Target takes **+1 damage from all sources** **40% - Healing Suppression (Passive)** Blood loses its ability to properly regenerate. **Effect:** - Target receives **25% less healing** **50% - Systemic Weakness (Passive)** The body begins failing under internal stress. **Effect:** - Target deals **–12.5% damage (rounded down)** **60% - Circulatory Collapse (Passive)** Blood flow becomes inefficient and uneven. **Effect:** - Target suffers **-1 Dodge Throw** - Movement Speed **-1.5 meters** **70% - Gruesome Harvest (Active)** Bloodrend Users can choose to cause hemmoraging to the target within 6 meters, rupturing their vessels. **Activation:** Action **Condition:** Target must be ≥70% Blood Poisoning **Effect:** - Deal **bonus 2d6 Blood damage** - Heal for **50% of damage dealt** - Reduce target Blood Poisoning by **20%** **80% - Coagulation Failure (Passive)** Blood fails to clot properly. **Effect:** - Target takes **+2 damage from all sources** - Bleed deals double damage **90% - Organ Stress (Passive)** Internal organs begin failing. **Effect:** - At the start of each turn: - Take **2 unavoidable Blood damage** - Posture Regain becomes **0** **100% - Total Blood Corruption (Passive + Trigger)** The blood is fully compromised. **Immediate Effect:** - Target becomes **Staggered** - Take **3d6 Blood damage** **Ongoing (1 round):** - Cannot regain Posture - Movement Speed reduced to **0** After this: - Blood Poisoning resets to **50%** ## Related notes - [[Effects/Effects|Effects]]