## SSS-01 - Soul Sustainment System (SSS) The Life Orb houses an artificial soul stabilized through an Ether-based battery matrix. This soul is not self-sustaining. It requires Ether to remain anchored to the chassis. If Ether is depleted: - You enter **Destabilization**: - Movement halved - -2 to attack rolls - Lose 2 Posture per round If still at 0 Ether at the end of your next turn: - Enter Orb State Your "body" does not turn to ash when your soul/orb leaves it. **Soul-targeting effects that rely on organic vessels have disadvantage against you.** --- ## SSS-02 - Posture Regulation System (PRS) Your soul is engineered and externally housed. You may: - Convert **2 Ether -> 1 Posture** (Bonus Action) - Maximum 4 Posture restored per round via conversion. - Spend **5 Ether** when posture broken to immediately recover from staggered state (1/short rest) --- ## SSS-03 - Emergency Core Separation (ECS) When Axiom-07 is reduced to **0 HP**, the Integrity Frame collapses and the Life Orb forcibly ejects from the chassis. This replaces standard Incapacitation behavior. - The chassis becomes inert. - The normal **3-round recovery timer** begins. - The Orb becomes targetable. ## Orb State **Health:** 5 + (Level / 2, rounded down) **AC** 12 **Duration:** Up to 3 rounds **Size:** Tiny **Movement:** Hover 6 meters per turn While in Orb State: - You cannot attack. - You cannot parry. - You cannot gain Momentum. - You cannot use weapons or modules. - You may Hide. - You may be carried (recovery timer pauses). Being hit while in Orb State: - Resets the 3-round recovery timer (as normal). Execution rules apply normally. Environmental Death still applies. You may only benefit from **one “revival-enhancing” effect per Orb State.** ## SSS-03-A – Critical Destabilization If you enter Orb State with **0 Ether** - You begin structural dissipation. - At the end of each round: - Lose 1 current Sanity. - If current Sanity reaches 0 while in Orb State: - Permanent destruction. You cannot reform a shell while at 0 Ether. --- ## SSS-04 - Emergency Reassembly Protocol (ERP) ### Method 1 - Self-Reconstruction Requirements: - At least 1 Ether - Action - DC 15 Stability Check (Constitution or Intelligence) On success: - The collapsed chassis reassembles. - You return at **1 HP**. - Recovery timer ends. On failure: - No reconstruction. - You may attempt again next round (if Ether remains). Cost: - 1 Ether per attempt. ### Method 2 - External Ether Injection An ally may spend an Action to transfer 3 Ether to Axiom-07. Result: - Immediate chassis reassembly at 1 HP. - No check required. [[Players/AXIOM-07/Upgrades/Soul Sub-Systems|Upgrades]] ## Related notes - [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]