# CC-01 – Integrity Frame --- ## CC-01-A – Reinforced Core Ribbing **Cost:** 2 Scout Parts Additional alloy ribs are installed around the Life Orb housing. **Effect:** - +4 Max HP - When you are reduced to 0 HP, you gain 1 temporary HP before entering Orb State (once per long rest). --- ## CC-01-B – Stabilized Gyro Matrix **Cost:** 3 Seeker Parts Internal gyros reduce collapse shock during heavy impact. **Effect:** - +2 Max Posture - The first time each combat you would become posture-broken, reduce incoming posture damage by 2. --- # CC-02 – Ether Containment Battery --- ## CC-02-A – Improved Ether Insulation **Cost:** 2 Scout Parts Containment chamber reinforced with ether-resistant lining. **Effect:** - +5 Max Ether - When you take Fire or Lightning damage: - Reduce that damage by 2 after mitigation. --- ## CC-02-B – Auxiliary Micro-Capacitors **Cost:** 3 Seeker Parts Small backup capacitors embedded around the battery ring. **Effect:** - Once per short rest, when reduced to 0 Ether, immediately regain 3 Ether. - Destabilization penalties are delayed by 1 round. --- # CC-03 – Cognitive Stability Matrix --- ## CC-03-A – Emotional Dampening Node **Cost:** 2 Seeker Parts Reduces erratic behavioral spikes under stress. **Effect:** - +2 Max Sanity - When you would enter the 33% Sanity threshold, you instead delay its effects by 1 round. --- ## CC-03-B – Memory Redundancy Archive **Cost:** 4 Hunter Parts Fragments of previous data-states are backed up into hardened memory coils. **Effect:** - When entering Orb State, you do not lose Sanity from Critical Destabilization for the first round. - Once per long rest, if you would permanently die due to Sanity reaching 0, remain at 1 Sanity instead. ## Related notes - [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]