# DP-01 – Physical Reinforcement Lattice --- ## DP-01-A – Densified Alloy Weave **Cost:** 2 Scout Parts Additional micro-layer plating installed beneath primary ribbing. **Effect:** - +5 Blunt AC - +5 Slash AC - +5 Pierce AC --- ## DP-01-B – Reactive Impact Bracing **Cost:** 3 Seeker Parts Internal supports redistribute force on heavy impacts. **Effect:** - When you take 15+ damage from a single physical hit: - Reduce that damage by 5 after mitigation. - Does not apply to elemental damage. --- ## DP-01-C – Adaptive Armor Shifting **Cost:** 4 Hunter Parts Armor plates subtly reorient when detecting repeated attack vectors. **Effect:** - When hit twice in a round by the same physical damage type: - Gain +5 AC against that type until the start of your next turn. --- # DP-02 – Elemental Conductivity Profile --- ## DP-02-A – Thermal Shielding Mesh **Cost:** 2 Scout Parts Heat-resistant mesh layered around Ether conduits. **Effect:** - Fire AC improves from -25 → -15. - The first Fire hit each combat deals 25% less damage (after mitigation). --- ## DP-02-B – Lightning Grounding Rod **Cost:** 3 Seeker Parts Grounding prongs installed along lower chassis. **Effect:** - Lightning AC improves from -25 → -15. - The first Lightning hit each combat deals 25% less damage (after mitigation). --- ## DP-02-C – Stabilized Ether Routing **Cost:** 4 Hunter Parts Ether flow is rerouted through insulated channels to prevent overload. **Effect:** - Fire AC improves from -15 → -5. - Lightning AC improves from -15 → -5. --- ## DP-02-D – Entropic Dampener Field **Cost:** 5 Hunter Parts A thin fluctuating field disperses high-energy impact before contact. **Effect:** - Once per round, when you take Elemental damage: - Reduce it by 5 after mitigation. - Does stack with Reactive Impact Bracing. ## Related notes - [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]