_(Unlocked by level. Packs alternate 1 / 2 / 1 / 2.)_ --- ## LEVEL 1 (Pack: 1) ### T01 — **Siege-Born Frame** - Max HP +8. - When you Block, reduce resulting posture damage by an additional 5%. --- # LEVEL 2 (Pack: 2) ### T02 — **Crushing Follow-Through** - When you deal 4+ Posture damage in a single hit, deal +2 additional Posture damage (1/round) ### T03 — **Heavy Stance** - While you have not moved more than 3m on your turn: - Gain +10 Blunt AC. --- # LEVEL 3 (Pack: 1) ### T04 — **Measured Guard** - The first time each round you are forced into a Block, reduce the posture damage by your Constitution Modifier (minimum 1). --- # LEVEL 4 (Pack: 2) ### T05 — **Crownblood Endurance** - Max Posture +3. - Posture Regain per Turn +1. ### T06 — **Impact Transfer** - When you successfully Block a melee attack, the attacker loses Posture equal to your Constitution Modifier (1/round) --- # LEVEL 5 (Pack: 1) ### T07 — **War Asset Physiology** - Max HP +10. - Gain Advantage on checks against forced movement. --- # LEVEL 6 (Pack: 2) ### T08 — **Guardbreak Hunter** - When you posture-break a creature, regain 15% (minimum 4) of your max Posture (once per round) ### T09 — **Chokepoint Awareness** - Enemies provoke opportunity attacks from you even if they Disengage (1/round). --- # LEVEL 7 (Pack: 1) ### T10 — **Iron Grip Discipline** - Grappled creatures take +2 Posture damage from your attacks. --- # LEVEL 8 (Pack: 2) ### T11 — **Fortified Breathing** - If you took no HP damage since your last turn, regain +2 additional Posture. ### T12 — **Brace Through Pain** - The first time each combat you would be Staggered, instead remain at 1 Posture. --- # LEVEL 9 (Pack: 1) ### T13 — **Mass Driver** - Your Shove attempts push creatures +3 meters. - If they collide with terrain, they lose 2 additional Posture. --- # LEVEL 10 (Pack: 2) ### T14 — **Iron Pressure** - All unarmed attacks gain +10% Penetration. ### T15 — **Counterweight** - When you take 10% or more of your max HP in a single hit: - Your next attack this round gains +1d8 Blunt damage. --- # LEVEL 11 (Pack: 1) ### T16 — **Relentless Posture** - While below 50% Posture: - Gain +2 Posture damage on unarmed hits. --- # LEVEL 12 (Pack: 2) ### T17 — **Bastion Radius** - Enemies within 3m of you suffer -1 to Dodge and Parry Throws. ### T18 — **Stability Transfer** - When you Block an Unblockable attack, regain 2 Ether. --- # LEVEL 13 (Pack: 1) ### T19 — **Seismic Weight** - Your first melee hit each turn deals +2 Posture damage. --- # LEVEL 14 (Pack: 2) ### T20 — **Crown Resilience** - Gain +10 Elemental AC. ### T21 — **Breaker’s Tempo** - When you shove or knock a creature Prone: - Gain Posture equal to your Constitution Modifier --- # LEVEL 15 (Pack: 1) ### T22 — **Unyielding Frame** - Max Posture +5. --- # LEVEL 16 (Pack: 2) ### T23 — **Living Bulwark** - Allies standing directly behind you gain +10 Physical AC. ### T24 — **Collision Authority** - When you move into a creature’s space: - They lose 2 Posture (1/turn per target). --- # LEVEL 17 (Pack: 1) ### T25 — **Execution Pressure** - Ripostes you perform deal +1d10 damage --- # LEVEL 18 (Pack: 2) ### T26 — **Enduring Crown** - Once per long rest, when reduced to 0 HP: - Immediately stand with 1 HP without becoming Incapacitated ### T27 — **Overbearing Mass** - Creatures less than 2 sizes bigger than you have disadvantage on grapple escape checks. --- # LEVEL 19 (Pack: 1) ### T28 — **Siege Momentum** - If you Block two or more attacks in a round: - Gain +3 Posture at the start of your next turn. --- # LEVEL 20 (Pack: 2) ### T29 — **Ironback Apex** - Max HP +15. - Max Posture +5. ### T30 — **Hold the Line** - While you have at least 1 Posture: - You cannot be forcibly displaced by creatures of equal or smaller size. - The first attack each round against you suffers -10% damage (after mitigation). ## Related notes - [[Players/IRONBACK KHAN/IRONBACK KHAN|Character sheet]]