A creature afflicted with **Bleed** is suffering from deep, worsening wounds that build toward catastrophic blood loss. Certain attacks/weapons apply a certain amount of **Bleed Buildup**. - Bleed Buildup is tracked as a numeric value. - By default, all creatures have a **Bleed Threshold equal to 25% of their Maximum HP** (rounded down). - When Bleed Buildup reaches or exceeds this threshold, **Bleed triggers**. Bleed Buildup has **no effect** until the threshold is reached. **When Bleed triggers:** - The creature immediately takes **15% of their Maximum HP** as **true damage** - This damage **ignores armor, resistances, and damage reduction** - All Bleed Buildup on the creature is **reset to 0** After Bleed triggers, the creature gains **Bleed-Exhausted** for **2 rounds**. **While Bleed-Exhausted:** - The creature **cannot gain Bleed Buildup** - Any effects that would apply Bleed Buildup during this time are ignored This prevents immediate re-triggering. If a creature does not gain Bleed Buildup for **1 full round**: - Bleed Buildup is reduced by **20% of the Bleed Threshold** at the end of that round Bleed Buildup can never drop below 0.