**Max Momentum:** 10 Momentum cannot go below 0 or above maximum. | Momentum | State | Effect | | -------- | ------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | 0 | Broken Flow | -1 to attack rolls, -3m movement, -2 Dodge, cannot use Burst or Jump | | 1-2 | Unstable Flow | -1 to attack rolls, -1 Dodge | | 3-5 | Stable Flow | +3m movement | | 6-8 | High Flow | +3m movement, +1 Dodge, first Momentum Mantra each round costs 1 less Momentum. | | 9 | Critical Flow | +3m movement, +1 Dodge, first Momentum Mantra each round costs 1 less Momentum.

Gain one extra **mantra-only Bonus Action** this turn | | 10 | Maximum Flow | +3m movement, +1 Dodge, first Momentum Mantra each round costs 1 less Momentum.

Gain one extra **mantra-only Action** and one extra **mantra-only Bonus Action** this turn | ### Maximum Flow **At 10 Momentum**: - Extra actions cannot be used for weapon attacks, item use, Dash, Disengage, Hide, grapples, shoves, or module attacks. - The Mantras still pay all Ether, Momentum, condition, and cooldown costs. - After using either extra action, immediately lose **3 Momentum**. - If you use both extra actions in the same turn, lose **5 Momentum** total instead. - You cannot regain Momentum again until the end of that turn. ### Momentum Gain - Move 6m or more: +1 - Successful Dodge: +1 - Successful Parry: +1 - Airborne hit: +1 - Kill within 1 round of engagement: +2 Maximum **+3 Momentum per round** from all sources. Momentum gained from Parry/Dodge still requires spending the normal Reaction. ### Momentum Loss - Do not move at least 3m during your turn: -1 - Become Staggered: -2 - Take damage: -1 - Take Fire or Lightning damage: -2 instead - Fire and Lightning damage replace the normal damage Momentum loss; they do not stack with it. ### Momentum Abilities #### Jump - 1 Momentum Double high-jump and long-jump distance. #### Burst - 1 Momentum Gain +3m movement speed for 1 turn. - Maximum twice per turn. - Cannot be used at 3 Momentum or less. - No action required. [[Players/AXIOM-07/Upgrades/Momentum Engine|Upgrades]]