# Batch II - Structural Blasting **Required Tool:** Reinforced Casing Kit Allows shaping stronger containers for directional blasts. ### Trigger Unlocked **Impact Trigger** - Explodes immediately when it hits a surface or target. ### Bombs Unlocked **Concussion Bomb** * Crafting: - Blasting powder - Clay casing * Explosion radius: **4.5 meters** * Damage: - **1d6 Blunt damage** * Additional effect: * Targets must make **DC 12 Constitution check** * Failure: - Target is **Staggered for 1 round** **Collapse Charge** * Crafting: - Blasting powder - Reinforced metal casing * Radius: **1.5 meters** * Damage: * **1d10 Blunt damage** * Additional effects: - **+5 posture damage** - **Ignores AC and Shields** - Deals double damages to structures --- # Batch III - Chemical Charges **Required Tool:** Chemical Mixing Kit Allows stabilizing gases and volatile compounds. ### Trigger Unlocked **Pressure Trigger** - Placed on the ground - Detonates when stepped on - Requires **1 Action to place** - Sticks to most surfaces once placed ### Bombs Unlocked **Gas Bomb** * Crafting - Blasting powder - Glass container - Chemicals * Creates a **gas cloud radius 4.5 meters** * Duration: **3 rounds** * Targets inside cloud: - Take **1d4 Gas damage per round** - Constitution checks suffer **–1 penalty** **Incendiary Bomb** * Crafting - Blasting powder - Oil - Glass casing * Explosion radius: **3 meters** * Damage: - **2d4 Fire damage** * Targets hit must roll **Dexterity check** * Failure: * Apply **Burning for 2 rounds** --- # Batch IV - Advanced Detonators **Required Tool:** Ether Ignition Module Allows remote triggering using ether sparks. ### Trigger Unlocked **Ether Spark Trigger** - Bomb can be placed instead of thrown - Detonate using **Bonus Action** - Costs **2 Ether** - Maximum distance: **12 meters** - Sticks to most surfaces once thrown or placed. ### Bomb Unlocked **Scatter Bomb** * Crafting: - Blasting powder - Multi-pellet casing * Explosion radius: **4.5 meters** * Damage: - **1d4 Pierce damage (3 separate hits)** * Each hit resolves separately against armor.