Old Armor Class is no longer used to determine hit chance. Instead: - **1 AC = 1% damage reduction** (rounded down). - AC is split into: - **Physical AC** - Blunt, Slash, Pierce - **Elemental AC** - Fire, Ice, Lightning, Force, Necrotic, Gas, Holy, B Example: If a target has **20 Slash AC**, incoming slash damage is reduced by **20%**. Damage is reduced **after** all other modifiers (crits, posture effects, etc.).