Shock disrupts the nervous system with violent electrical discharge. **When Shock is applied:** - The creature is **stunned until the end of the current turn** (≈ 1 second). - This stun **interrupts hyperarmor and ongoing actions**, but: * Does not prevent Parrying - Does not prevent Reactions - Passive posture regeneration is disabled until the end of the creature’s next turn. **While Shocked:** - Movement speed is reduced by **25%** until the end of the creature’s next turn. - Shock does **not** stack; reapplication refreshes duration. ## Related notes - [[Effects/Effects|Effects]]