Chill numbs the body with freezing ether, slowing movement and reactions. **While Chilled:** - Movement speed is reduced by **25%**. - The creature has **disadvantage on Dexterity saving throws**. - The creature’s jump distance is halved. - Chill lasts for **2 rounds**. - If a Chilled creature is afflicted by Chill again, it becomes [[Frozen]] instead. - Chill immediately ends [[Burning]]. ## Related notes - [[Effects/Effects|Effects]]