Your breath is violently forced from your lungs, disrupting balance, timing, and momentum. **While Winded:** - Your **Initiative is reduced by 1** (to a minimum of 0). - Your parry and attack throws suffer a penalty of -1. - Winded does **not** prevent attacking, parrying, dodging, or casting [[Combat/Mantras]]. - Winded lasts for **2 rounds**, unless otherwise specified. - Reapplying Winded **refreshes the duration**, but does not stack its penalties unless explicitly stated by a feature. ## Related notes - [[Effects/Effects|Effects]]