**Max Momentum:** 10
Momentum cannot go below 0 or above maximum.
| Momentum | State | Effect |
| -------- | ------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 0 | Broken Flow | -1 to attack rolls, -3m movement, -2 Dodge, cannot use Burst or Jump |
| 1-2 | Unstable Flow | -1 to attack rolls, -1 Dodge |
| 3-5 | Stable Flow | +3m movement |
| 6-8 | High Flow | +3m movement, +1 Dodge, first Momentum Mantra each round costs 1 less Momentum. |
| 9 | Critical Flow | +3m movement, +1 Dodge, first Momentum Mantra each round costs 1 less Momentum.
Gain one extra **mantra-only Bonus Action** this turn |
| 10 | Maximum Flow | +3m movement, +1 Dodge, first Momentum Mantra each round costs 1 less Momentum.
Gain one extra **mantra-only Action** and one extra **mantra-only Bonus Action** this turn |
### Maximum Flow
**At 10 Momentum**:
- Extra actions cannot be used for weapon attacks, item use, Dash, Disengage, Hide, grapples, shoves, or module attacks.
- The Mantras still pay all Ether, Momentum, condition, and cooldown costs.
- After using either extra action, immediately lose **3 Momentum**.
- If you use both extra actions in the same turn, lose **5 Momentum** total instead.
- You cannot regain Momentum again until the end of that turn.
### Momentum Gain
- Move 6m or more: +1
- Successful Dodge: +1
- Successful Parry: +1
- Airborne hit: +1
- Kill within 1 round of engagement: +2
Maximum **+3 Momentum per round** from all sources. Momentum gained from Parry/Dodge still requires spending the normal Reaction.
### Momentum Loss
- Do not move at least 3m during your turn: -1
- Become Staggered: -2
- Take damage: -1
- Take Fire or Lightning damage: -2 instead
- Fire and Lightning damage replace the normal damage Momentum loss; they do not stack with it.
### Momentum Abilities
#### Jump - 1 Momentum
Double high-jump and long-jump distance.
#### Burst - 1 Momentum
Gain +3m movement speed for 1 turn.
- Maximum twice per turn.
- Cannot be used at 3 Momentum or less.
- No action required.
[[Players/AXIOM-07/Upgrades/Momentum Engine|Upgrades]]
## Related notes
- [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]