## WM-03 – Precision Oscillation Blade ("Crit Rapier") A mono-filament oscillation blade originally designed for precision carving and crystal shaping. **Module**: Secondary **Damage:** 1d8 Slash or Pierce (choose on hit) **Posture Damage:** 2 **Penetration**: 20% **Chip Damage:** 0% **Riposte Modifier:** +2d8 Slash or Pierce **Properties:** Finesse, Light ### Adaptive Strike Protocol When you successfully parry: - Your next melee attack deals +1d8 damage. ### Precision Strike Protocol When you riposte an enemy: * If the target’s Posture was broken this round by you: * Gain +5% additional Penetration for this Riposte only. ## WM-04 – Linear Accelerator of Reinforced Pylons ("Railgun") A high-output linear accelerator originally used for driving reinforced pylons into bedrock. Modified to fire condensed kinetic slugs. **Module**: Primary **Damage:** 2d10 Pierce **Posture Damage:** 6 **Penetration:** 15% **Chip Damage:** 0% **Riposte Modifier:** +2d8 Pierce **Range:** 18 meters/54 meters **Cost:** 4 Ether **Cooldown:** 1 round **Properties:** Heavy ### Kinetic Overdrive Costs 4 additional ether (8 in total) Before firing: - Convert damage to **Pierce + Force** (split evenly). - Double Posture Damage for that shot only (before other modifiers). - Increase Penetration by 20% for that shot only. - Increase Chip Damage by 20% for that shot only Weapon overheats after usage and has to cool down for 3 rounds. (Rail Cannon cannot be fired two turns in a row unless you have 5+ Momentum) ## WM-05 – Retrieval Cable Assembly ("Grappling Hook") **Requires:** 1 Hunter Part **Module**: Secondary **Base Effect:** - Action - 9m range - Pull medium or smaller targets to yourself - Pulled Enemies must succeed on a DC 15 Fortitude Check or be staggered. - Large+ pulls you instead - 2 round cooldown ## WM-S02 – Kinetic Reflection Coin ("Spare Pocket Change") **Requires:** 2 Seeker Parts **Module**: Special **Base Mechanic:** - Bonus Action: Flip a coin into the air (3m vertical arc) - Coin remains airborne until start of your next turn - Shooting coin: - Redirects projectile toward nearest target within 9m - Increases penetration by 5 - +1d6 damage - 2 Ether per coin - Max 1 coin active ## WM-S03 – Anchor Spike Projector ("Grappling Hook Premium Subscription") Deployable micro-harpoon anchor. **Module:** Special **Action:** Action **Range:** 9 meters **Cooldown:** 3 rounds ### Anchor Deployment Fire a spike into a surface or enemy. If surface: - Creates an anchor point for 3 rounds. - Grappling Hook range increases by +3m when used on it. If enemy (Large or smaller): - On hit: target loses 3 meters movement. - If they move more than 3m, take 1d6 Pierce. ## WM-S04 – Seeker Drone Fragment ("Fuckass Clanker") A broken Hive seeker reprogrammed into a micro-follower. **Module:** Special **Action:** Bonus Action to deploy **Duration:** 3 rounds **Cooldown:** 5 rounds ### Target Marking Drone hovers within 9 meters and marks one enemy. While marked: - Attacks against the marked enemy gain +5% Penetration. - First hit against the marked enemy each round deals +1 Posture Damage. - These effects apply to anyone, not just you. Drone has 10 HP and can be destroyed. ## Related notes - [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]