# WS-01 – Output Amplifier Housing **Cost:** 2 Scout Parts Reinforced emitter coils increase baseline discharge efficiency. **Effect:** - Primary Modules gain: - +1 Posture damage. - Secondary Modules gain: - +5% Chip Damage --- # WS-02 – Ether Efficiency Routing **Cost:** 3 Scout Parts Internal rerouting reduces Ether waste during weapon discharge. **Effect:** - The first Primary attack each round costs **1 less Ether** (minimum 1). - Rail Cannon base shot costs 2 Ether instead of 4. --- # WS-03 – Kinetic Calibration Matrix **Cost:** 3 Seeker Parts Precision alignment improves force transfer. **Effect:** - When you have 5+ Momentum: - Gain +5% Penetration on all weapon attacks. --- # WS-04 – Riposte Optimization Subroutine **Cost:** 3 Seeker Parts Your internal targeting system predicts stagger windows. **Effect:** - Ripostes gain +1d6 additional damage. - If you personally broke the target’s posture: - Gain +1 Momentum after riposte. --- # WS-05 – Adaptive Tool Swapping **Cost:** 4 Seeker Parts Mount system becomes magnetically modular. **Effect:** - Once per short rest: - Swap either your Primary or Secondary Module mid-combat (Action required). --- # WS-06 – Tactical Synchronization Protocol **Cost:** 4 Hunter Parts Weapons synchronize with your kinetic flow. **Effect:** - When you gain +3 Momentum in a single round: - Your next attack this round gains +1d8 damage. - 1/round maximum. --- # WS-07 – Prime Tool Integration Suite **Cost:** 6 Hunter Parts Full Hive-Pattern integration. **Effect:** - Choose one equipped module each long rest: - That module gains +5% Penetration and +1 Posture damage for the day. - Special Modules gain: - -1 Turn Cooldown (minimum 1). ## Related notes - [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]