# LEVEL 1 (Pack: 1) ### T01 - **Explosive Specialist** - Rocket explosion radius **+1.5 meters** - Rocket **Posture Damage +1** --- # LEVEL 2 (Pack: 2) ### T02 - **Stealth Demolition** - If you fire a rocket while **Hidden**, the attack gains **+10% Penetration** and **+10% Chip Damage** ### T03 - **Shock Deployment** - When combat begins, you may **immediately reload the NMM for free** - Gain **+1 Initiative** --- # LEVEL 3 (Pack: 1) ### T04 - **Area Denial** - Creatures hit by your rockets suffer **-1 Dodge Throws** until the start of your next turn --- # LEVEL 4 (Pack: 2) ### T05 - **Blastwave Engineering** - Rocket explosion radius **+1.5 meters** - Creatures hit by the blast are **pushed 1.5 meters away from the center** ### T06 - **Corporate Logistics** - Rocket carry capacity **+1** - Assisted Reload may be performed from **3 meters away** --- # LEVEL 5 (Pack: 1) ### T07 - **Warhead Overpressure** - Rocket damage **+1 die** --- # LEVEL 6 (Pack: 2) ### T08 - **Field Loader Training** - If an ally performs **Assisted Reload**, your next rocket gains - **+1 die damage** - **+2 Posture Damage** ### T09 - **Shaped Detonation** - Creatures within **3 meters of the blast center** take **+2 damage** and **+2 Posture Damage** --- # LEVEL 7 (Pack: 1) ### T10 - **Mobile Artillery** - Movement Speed **+1.5 meters** - You may **move up to 3 meters immediately after firing a rocket** --- # LEVEL 8 (Pack: 2) ### T11 - **Shockwave Fracture** - If your rocket hits **3 or more enemies**, they each lose **1 additional Posture** ### T12 - **Suppression Pattern** - Enemies hit by your rockets suffer **-1 attack rolls** until the start of their next turn --- # LEVEL 9 (Pack: 1) ### T13 - **Blast Breaker** - Rockets deal **+3 Posture damage against blocking targets** --- # LEVEL 10 (Pack: 2) ### T14 - **Backblast Discipline** - You take **no damage from your own rockets** ### T15 - **Target Lock** - Rockets gain **+2 to hit** against enemies **more than 9 meters away** --- # LEVEL 11 (Pack: 1) ### T16 - **Fragment Saturation** - Rockets deal **+2 damage to each creature hit after the first** --- # LEVEL 12 (Pack: 2) ### T17 - **Shockline Detonation** - If a rocket **posture-breaks a creature**, all enemies within **3 meters** lose **2 Posture** ### T18 - **Forward Spotter** - Allies attacking enemies hit by your rockets gain **+1 to hit** until the start of your next turn --- # LEVEL 13 (Pack: 1) ### T19 - **Airburst Calibration** - Airburst rockets increase explosion radius **+1.5 meters**, **+1 to hit** and gain **+10 Penetration**. --- # LEVEL 14 (Pack: 2) ### T20 - **Rapid Reposition** - After firing a rocket, gain **+3 meters movement** this turn ### T21 - **Structural Collapse** - Rockets deal **+2 damage to enemies within 3 meters of terrain or walls** --- # LEVEL 15 (Pack: 1) ### T22 - **Heavy Payload Rack** - Rocket carry capacity **+2** - Lose 3 meters movement speed --- # LEVEL 16 (Pack: 2) ### T23 - **Terrain Denial** - Terrain within **4.5 meters of rocket impact** becomes **difficult terrain for 1 round** ### T24 - **Assisted Barrage** - If your rocket is **Assisted Reloaded**, it gains - **+1.5 meter explosion radius** - **+10% Penetration** --- # LEVEL 17 (Pack: 1) ### T25 - **Demolition Authority** - Rockets deal **+2 damage** - Rockets deal **+1 Posture Damage** --- # LEVEL 18 (Pack: 2) ### T26 - **Overpressure Wave** - Enemies hit by your rockets suffer **-1.5 meters movement speed** for 1 round ### T27 - **Chain Blast** - If your rocket kills a creature, enemies within **3 meters** take **1d8 Force damage** --- # LEVEL 19 (Pack: 1) ### T28 - **Killzone Control** - Rocket explosion radius **+1.5 meters** - Creatures inside the explosion suffer **-1 on Dodge Throws** --- # LEVEL 20 (Pack: 2) ### T29 - **Maximum Payload** - Rocket damage **+1 die** - Rocket Posture Damage **+2** ### T30 - **Strategic Bombardment** - Once per combat, you may fire **two rockets with the same shot** - Both rockets **must target the same point**. - This puts alot of strain onto the NMM. For the rest of the combat, reloading takes twice as long to do. This applies to assisted reloads. ## Related notes - [[Players/CAPITALISM SON/Shareholder Value Cat|Character sheet]]