The mutation manifests in stages. The crown darkens. The back broadens. The musculature hardens into ridged slabs beneath the skin. When fully realized, the dorsal musculature forms a visible pattern, like hammered bronze beneath flesh. This is called **The Iron Back.** At Level 1, the player is an Ironback in designation only. The mutation has not fully awakened. Iron Back progression is permanent and independent of Talents and Mantras. Tier I is unlocked at level 3 Tier II is unlocked at level 8 Tier III is unlocked at level 15 # IRON BACK --- ## Tier I - Dense Plating - Maximum Posture increases by **+4**. - Posture Regain per Turn increases by **+1**. - Reduce Chip Damage taken while Blocking by 10% (after mitigation). --- ## Tier II - Siege Frame - When Blocking, reduce posture damage taken by an additional **10%** (total 35% reduction). - When reduced to 0 Posture, you are not Staggered until the **end of the current attack sequence**. - Maximum HP increases by **+10**. --- ## Tier III - Bastion Physiology - Once per combat, when reduced to 0 Posture, immediately restore **25% of maximum Posture** instead of becoming Staggered. - While above 50% Posture: - Gain **+5 Blunt AC** - Gain **+5 Pierce AC** - Gain **+5 Slash AC** - Blocking an Unblockable attack no longer doubles posture damage (still cannot reduce below 0 AC). ## IRON ARMS --- ## Tier I - War Grip - You count as **two size categories larger** for grapple, pull, shove and drag checks. - Creatures grappled by you have: - -2 to Dodge Throws - -2 to Parry Throws - Unarmed attacks gain **+2 Posture Damage**. --- ## Tier II - Breaker’s Leverage - When you successfully Block an attack, your next melee attack deals: - +1d4 Blunt Damage - +3 additional Posture Damage - When you initiate a grapple, immediately deal posture damage equal to your Constitution Modifier. - Creatures you shove are pushed an additional **2 meters**. --- ## Tier III - Legion Crusher - Grappled creatures are treated as **Staggered** against your attacks. - When you reduce a creature to 0 Posture: - You may immediately Grapple or Shove as a free action. - Unarmed attacks gain **+5% Penetration and +2 posture damage**. ## IRON LEGS --- ## Tier I – Rooted Advance - Gain permanent **Advantage on all forced movement resistance checks**. - Your movement cannot be reduced below **3 meters** by terrain or slow effects. - Creatures attempting to move through your space must treat it as difficult terrain. --- ## Tier II – Chokepoint Authority - Creatures within **3 meters** of you: - Have their movement speed reduced by **1.5 meters**. - When you Block an attack: - Adjacent enemies lose **2 Posture**. - You cannot be flanked. --- ## Tier III - Living Rampart - Your occupied space counts as **impassable terrain** for enemies unless they win a contested Strength check. - When you are attacked by 2 or more creatures in one round: - Gain **+3 Posture Regain** next turn. - While you have at least 1 Posture: - You cannot be knocked Prone or forcibly displaced by creatures of Large size or smaller. ## Related notes - [[Players/IRONBACK KHAN/IRONBACK KHAN|Character sheet]]