# 1-Star Mantras ## Pounce Charge Type: Combat Cost: 4 Ether Action: Action Cooldown: 3 rounds Inspired by Sam's **Charge attack**. Effect: You launch forward like a predator. - Dash **6 meters** in a straight line. - First target hit takes: Damage: 1d6 Blunt + 1d4 Lightning Effects: - Target is **pushed 3 meters**. - Target loses **2 Posture**. If the target is **Burning**: - Add **+1d4 Fire**. --- ## Predator Kick Type: Combat Cost: 3 Ether Action: Bonus Action Cooldown: 2 rounds A brutal taekwondo-style kick. Damage: * 1d6 Blunt Effects: - Deal **+2 Posture Damage**. If used immediately after **moving at least 3 meters**: - Add **+1d4 Lightning**. --- ## Feral Step Type: Mobility Cost: 2 Ether Action: Bonus Action Cooldown: 2 rounds A sudden low feline sidestep. Effect: * Move **3 meters**. This movement: - Does **not provoke reactions** - May move **through enemy spaces** If used after **Dodging**: - Gain **+1 Posture**. --- # 2-Star Mantras ## Sweep Trip Type: Combat Cost: 4 Ether Action: Action Cooldown: 3 rounds Inspired by **Sam's tripping attacks**. Sweep low with your right leg, tripping enemies and dealing minimal damage. Damage: * 1d6 Blunt Effects: * Target must make a **Dexterity Save**. Failure: - Target falls **Prone** - Target loses **3 Posture** Success: - Target loses **2 Posture**. ## Feral Rush Type: Combat Cost: 5 Ether Action: Action Cooldown: 4 rounds A savage flurry of clawing strikes. Damage: * Three hits, 1d4 Blunt each Each hit: - Deals **+1 Posture damage** If at least **2 hits land**: - Apply **Sapped (2 rounds)**. ## Tail Feint Type: Support Cost: 3 Ether Action: Bonus Action Cooldown: 4 rounds A deceptive twitch of movement. For **1 round**: - Your next attack gains **+5 Chip Damage** - Your next attack gains **+5 Penetration** - Your next attack deals **+2 Posture damage** If the attack **breaks posture**: - Gain **+2 Posture** --- # 3-Star Mantras ## Savage Launcher Type: Combat Cost: 6 Ether Action: Action Cooldown: 4 rounds You uppercut with the prosthetic arm. Damage: * 1d10 Blunt + 1d6 Lightning Effects: - Launch the enemy **3 meters upward** - Push **3 meters** away from you. Enemy loses **3 Posture**. If the enemy is **Sapped**: - Immediately trigger **Shock**. ## Predator Maul Type: Combat Cost: 7 Ether Action: Action Cooldown: 4 rounds You grab and slam your opponent into the ground. Target must be within **1.5 meters**. Damage: 2d8 Blunt Effects: - Target loses **4 Posture**. - Target falls prone. If the target is already **Prone**: - Add **+1d8 Blunt**. ## Scavenger Bite Type: Combat Cost: 6 Ether Action: Action Cooldown: 5 rounds You pounce onto the enemy, slam them to the ground and tear into them. Damage: * 1d6 Blunt + 1d6 Slash + 1d6 Pierce Effects: - Target falls prone and gains heavy bleed buildup. - Target loses **3 Posture**. If target is **Burning or Shocked**: - Add **+1d6 Lightning** or **+1d6 Fire** respectively. ## Related notes - [[Players/RAILCAT/RAILCAT|Character sheet]]