# 1-Star Mantras --- ## Flash Draw **Type:** Combat **Cost:** 4 Ether **Action:** Action **Cooldown:** 2 rounds Quick unsheathe slash. - 1d8 Slash + 1d4 Fire - If used after moving at least 3m: - Gain +5 Penetration ## Palm Break **Type:** Combat **Cost:** 3 Ether **Action:** Bonus Action **Cooldown:** 3 rounds A sudden prosthetic palm strike. - 1d6 Blunt - +2 Posture damage - If target attacked you last turn: - Add +1d4 Lightning ## Rising Cut **Type:** Combat **Cost:** 5 Ether **Action:** Action **Cooldown:** 3 rounds Upward slash that launches slightly. - 1d10 Slash - On hit: - Push target 3m - Gain +1 Posture ## Sheathe Guard **Type:** Support **Cost:** 3 Ether **Action:** Bonus Action **Cooldown:** 4 rounds You sheath the Arcblade and enter a still, predatory guard until the start of your next turn. - Gain +1 on Parry checks - If you successfully Parry while in this stance: - Gain 1 Torque - Your immediate counterattack gains +5 Penetration and +5 Chip damage - If you Dodge while in this stance: - Move +1.5m (total 4.5m) ## Arc Flick **Type:** Combat **Cost:** 4 Ether **Action:** Bonus Action **Cooldown:** 3 rounds A short-range, wrist-driven slash meant to punish spacing mistakes. - 1d6 Slash + 1d4 Lightning - If the target is within 1.5m: - +1 Posture damage - Lightning damage becomes 1d6 - Counts as 1 hit toward Static Wake --- # 2-Star Mantras ## Rush Slash **Type:** Combat **Cost:** 6 Ether **Action:** Action **Cooldown:** 4 rounds Dash 6m and strike. - 1d10 Slash + 1d6 Lightning - If target is Sapped: - Immediately trigger Shock. ## Multi-Draw **Type:** Combat **Cost:** 5 Ether **Action:** Action **Cooldown:** 3 rounds Four fast light strikes - 4 instances of 1d4 Slash - If at least 2 hit: - Gain +2 Posture ## Rail Slash **Type:** Combat **Cost:** 7 Ether **Action:** Action **Cooldown:** 5 rounds Sheathe -> burst 4.5 meters through an enemy's space (cannot end inside). - 1d8 Slash - 1d8 Fire - 1d8 Lightning - Can only hit target once. ## Backflip Step **Type:** Mobility **Cost:** 3 Ether **Action:** Bonus Action **Cooldown:** 3 rounds Backflip 4.5m. If used immediately after Parrying: - Regain 2 Posture - Next attack gains +5 Chip Damage. ## Predatory Focus **Type:** Support **Cost:** 4 Ether **Action:** Bonus Action **Cooldown:** 5 rounds Mark one target for 2 rounds: * Against that target only: - +5 Chip Damage - +2 Posture damage ## Slash Sheathe Combo **Type:** Combat **Cost:** 6 Ether **Action:** Action **Cooldown:** 4 rounds A three-beat sequence that ends in a sheath-launch. - Hit 1: 1d6 Slash - Hit 2: 1d6 Slash - Hit 3: 1d8 Slash + 1d4 Fire If at least 2 hits land: - Apply Sapped (2 rounds) if Static Wake would apply this round anyway (this doesn’t bypass the requirement, it just converts the trigger into an immediate application) --- # 3-Star Mantras ## Verdict (NB) **Type:** Combat **Cost:** 8 Ether **Action:** Action **Cooldown:** 5 rounds Blade glows white-yellow. Leap and slam down. - 2d10 Slash - 1d8 Lightning - Cannot be Blocked or Parried ## Execution (NB) **Type:** Combat **Cost:** 9 Ether **Action:** Action **Cooldown:** 5 rounds Quick lunging impale. - 2d8 Slash - 1d8 Fire - Cannot be Blocked - If target is Shocked: - Add +1d12 Lightning. ## Multi Dash **Type:** Mobility **Cost:** 10 Ether **Action:** Action **Cooldown:** 6 rounds Dash 3 times (choose directions) à 3 meters each. Each dash: - 1d8 Slash + 1d6 Lightning Can hit same target only once. ## Charge Counter Type: Combat Cost: 7 Ether Action: Reaction (in place of a counter-attack) Cooldown: 5 rounds Trigger: You **successfully Parry** an enemy attack. Effect: - Instantly move **3 meters through the attacker’s space**. * Strike for: * Weapon Damage * +1d6 Fire * If the target is **Shocked**: - Add **+1d8 Lightning**. --- # Signature ## Blade Lock Type: Combat Cost: 7 Ether Action: Reaction Cooldown: 5 rounds Trigger: Enemy within **3 meters** attacks you with a melee weapon. Effect: Both fighters enter a **Blade Lock**. You immediately make a **contested Strength or Dexterity throw**. If you win: - Deal **1d10 Slash** - Target loses **4 Posture** - Target is knocked back 4.5 meters If you lose: - Lose **2 Posture**. ## Related notes - [[Players/RAILCAT/RAILCAT|Character sheet]]