_(Unlocked by level. Packs alternate 1 / 2 / 1 / 2)_ --- # LEVEL 1 (Pack: 1) ### T01 - **Duelist’s Poise** - Max Posture +2. - When you Parry, regain **+1 additional Posture**. --- # LEVEL 2 (Pack: 2) ### T02 - **Feline Footwork** - After moving **3m or more** on your turn: - Gain **+1 on your next Parry Throw**. ### T03 - **Arcblade Familiarity** - Arcblade attacks gain **+5 Penetration** and **+5 Chip Damage**. --- # LEVEL 3 (Pack: 1) ### T04 - **Predatory Pressure** - Your **first melee attack each turn** deals **+1 Posture damage**. --- # LEVEL 4 (Pack: 2) ### T05 - **Summer Steel** - Prosthetic unarmed attacks deal **+1d4 Blunt damage**. ### T06 - **Momentum Parry** - When you successfully Parry: - Gain **+3 meters movement** until the end of your turn. --- # LEVEL 5 (Pack: 1) ### T07 - **Railcat Instinct** - Gain **+1 initiative**. - Gain **+1 on Dodge Throws**. --- # LEVEL 6 (Pack: 2) ### T08 - **Execution Rhythm** - When you Riposte a staggered enemy: - Regain **2 Posture**. ### T09 - **Kinetic Punishment** - If an enemy **misses you with a melee attack**: - Your next attack against them deals **+1d6 Lightning** (1/round). --- # LEVEL 7 (Pack: 1) ### T10 - **Deepdelver Conditioning** - Max HP +6. --- # LEVEL 8 (Pack: 2) ### T11 - **Clean Exchange** - If you successfully Parry and deal damage before your next turn: - Gain **+1 Posture**. ### T12 - **Arcstep** - When you Critically hit: - Move **3m** without provoking reactions. --- # LEVEL 9 (Pack: 1) ### T13 - **Railcat Momentum** - If you hit the same enemy twice in a round: - Deal **+2 Posture damage** on the second hit. --- # LEVEL 10 (Pack: 2) ### T14 - **Feral Blood** - While in **Feral State**: - Gain **+3 meters movement speed**. ### T15 - **Reactive Draw** - If you Parry while below **50% Posture**: - Gain **+5 Penetration** and **+5 Chip Damage** on your counterattack. --- # LEVEL 11 (Pack: 1) ### T16 - **Storm Reflex** - When you Dodge successfully: - Your next attack deals **+1d4 Lightning**. --- # LEVEL 12 (Pack: 2) ### T17 - **Railbreaker** - When you deal **6+ Posture damage** in one attack: - Deal **+2 additional Posture damage** (1/round). ### ~~T18 - **Prosthetic Guard**~~ - ~~You no longer suffer disadvantage when Parrying **unarmed**.~~ --- # LEVEL 13 (Pack: 1) ### T19 - **Arcblade Tempo** - Arcblade attacks deal **+1d4 Fire**. --- # LEVEL 14 (Pack: 2) ### T20 - **Hunter’s Patience** - If you take **no damage during a round**: - Gain **+2 Posture** at the start of your next turn. ### T21 - **Backline Predator** - Attacks against enemies **who have not attacked you this round** gain **+5 Penetration**. --- # LEVEL 15 (Pack: 1) ### T22 - **Felinor Balance** - Max Posture +3. --- # LEVEL 16 (Pack: 2) ### T23 - **Predator’s Punish** - When an enemy fails a Dodge against you: - Deal **+2 Posture damage**. ### T24 - **Static Build** - When you apply **Sapped**: - Target immediately loses **+1 Posture**. --- # LEVEL 17 (Pack: 1) ### T25 - **Execution Discipline** - Ripostes you perform deal **+1d8 damage**. --- # LEVEL 18 (Pack: 2) ### T26 - **Unbroken Predator** - The first time each combat you would be Staggered: - ~~Remain at **1 Posture instead**.~~ ### T27 - **Storm Catalyst** - When you trigger **Shock**: - Deal **+1d6 Lightning damage**. --- # LEVEL 19 (Pack: 1) ### T28 - **Flawless Duel** - If you Parry **twice in the same round**: - Gain **+3 Posture** at the start of your next turn. --- # LEVEL 20 (Pack: 2) ### T29 - **Arcblade Apex** - Arcblade damage: - **+1d6 Fire** - **+1d6 Lightning** ### T30 - **Predator Unleashed** - While in **Feral State**: - Gain **+3 Posture damage** - Gain **+3 meters movement speed**. ## Related notes - [[Players/RAILCAT/RAILCAT|Character sheet]]