# SSS-01 – Soul Sustainment System --- ## SSS-01-A – Stabilized Ether Buffer **Cost:** 2 Scout Parts A secondary micro-capacitor is installed inside the Life Orb housing. **Effect:** - When you reach 0 Ether: - You do **not** immediately enter Destabilization. - Destabilization begins at the end of your next turn instead. --- ## SSS-01-B – Residual Anchor Circuit **Cost:** 3 Seeker Parts A faint Ether reserve is permanently bound to the soul matrix. **Effect:** - While in Destabilization: - You now lose 1 Posture per round instead of 2. --- ## SSS-01-C – Synthetic Soul Reinforcement **Cost:** 4 Hunter Parts The artificial soul is reinforced against hostile extraction. **Effect:** - Soul-targeting effects now have **disadvantage and -2 to their DC** against you. - Once per long rest, you may ignore forced soul displacement. --- # SSS-02 – Posture Regulation System --- ## SSS-02-A – High-Efficiency Conversion Coils **Cost:** 2 Scout Parts Ether-to-Posture conversion becomes more efficient. **Effect:** - Convert **2 Ether → 2 Posture** (instead of 1). --- ## SSS-02-B – Reflexive Stabilization Pulse **Cost:** 4 Seeker Parts Micro-shock pulse auto-fires when your guard collapses. **Effect:** - When posture-broken: - Immediately gain +2 Posture before falling. - Does not replace the 5 Ether recovery. - 1/short rest. --- # SSS-03 – Emergency Core Separation --- ## SSS-03-B – Hardened Orb Shell **Cost:** 3 Seeker Parts The Orb develops a reinforced outer shell. **Effect (Orb State only):** - AC becomes **15 instead of 12** - First hit in Orb State each combat deals half damage. --- ## SSS-03-C – Micro-Propulsion Array **Cost:** 4 Hunter Parts The Orb can exert stronger self-propulsion when separated. **Effect (Orb State only):** - Hover speed increases to **9 meters** - You may Dash once during Orb State (no cost). - When reforming successfully, regain +2 Posture. --- # SSS-04 – Emergency Reassembly Protocol --- ## SSS-04-A – Auto-Assembly Subroutine **Cost:** 5 Hunter Parts Reassembly becomes partially automated. **Effect:** - Self-Reconstruction no longer requires a check. - Still costs 1 Ether. --- ## SSS-04-B – Combat Reinitialization Matrix **Cost:** 5 Hunter Parts The chassis rebuilds in a surge of Ether discharge. **Effect:** - When successfully reassembling: - Return at **1 HP + 1d6 temporary HP** - Gain +1 Momentum. - 1/long rest.