_(Unlocked by level. Packs alternate 1 / 2 / 1 / 2.)_ --- ## Level 1 (Pack: 1) ### T01 — **Baseline Flow Governor** - **Max Momentum +2.** - If you would lose Momentum from “not moving 3m”, lose **0** instead. --- ## Level 2 (Pack: 2) ### T02 — **Kinetic Starter Motor** - At the start of combat, gain **+3 Momentum**. - If you roll initiative with 0 Momentum, gain +1 additional. ### T03 — **Charge Recovery Valves** * Once per round, when you gain **2 or more Momentum in a round**, regain +1 Ether. --- ## Level 3 (Pack: 1) ### T04 — Momentum Persistence Core - The first time each round you would lose Momentum for **any reason except being staggered**, lose 1 less instead (minimum 0). --- ## Level 4 (Pack: 2) ### T05 — **Pressure Harvester** - When you deal **4+ Posture damage** in a single hit, gain **+1 Momentum** (1/round). ### T06 — **Riposte Servo Alignment** - Your Ripostes deal **+1d8 damage** (same type as the weapon used). - If you personally broke the target’s Posture, also gain **+1 Momentum**. --- ## Level 5 (Pack: 1) ### T07 — **Expanded Ether Reservoir** - **Max Ether +6.** --- ## Level 6 (Pack: 2) ### T08 — **Posture Reclaimer** - **Max Posture +4.** - Posture regain increases by **+0.5**. ### T09 — **Velocity Plating** - If you moved **6m or more** on your turn, gain **+5 Blunt/Slash/Pierce AC** until the start of your next turn. - Reduce the first Physical hit you take before next turn by 1d4. --- ## Level 7 (Pack: 1) ### T10 — **Orb Shock Casing** - In **Orb State**, your AC is increased by +3. - The first time each combat you enter Orb State, you immediately gain **+2 Ether**. - While in Orb State, hover speed +3m. --- ## Level 8 (Pack: 2) ### T11 — **Execution Window** - Targets you posture-break take **+2 Posture damage** from the next hit they suffer (anyone). - If that next hit is a Riposte, it gains **+5% Penetration**. ### T12 — **Reflex Gain** - The first time each round you **successfully Parry or Dodge**, gain **+1 Momentum**. --- ## Level 9 (Pack: 1) ### T13 — **Dual-Tool Synchronizer** - If you hit a target with **both Primary and Secondary** in the same round: - Deal **+2 Posture damage** on the second hit. - Reduce the Ether cost of the second hit by **1** (min 0). - If target is blocking, +1 additional Posture Damage. --- ## Level 10 (Pack: 2) ### T14 — **Armor-Piercing Calibration** - All your weapon attacks gain **+5% Penetration**. ### T15 — **Posture Predator** - When you posture-break an enemy, regain **+2 Posture** and **+2 Ether**. --- ## Level 11 (Pack: 1) ### T16 — **Destabilization Fail-Safe** - While in **Destabilization**: - You no longer suffer **-2 to attack rolls** (removed). - Posture loss becomes **-1 per round** (instead of -2 per round). - Gain +1 Momentum at the start of your turn. --- ## Level 12 (Pack: 2) ### T17 — **Heavy Discharge Stabilizers** - Your **Primary** attacks gain **+1 Posture damage**. - If Primary hits twice in a round: - +1 additional Posture Damage - Your **Rail Cannon** gains **+5% Penetration**. ### T18 — **Block Shredder** - When you hit a target that is **blocking**, deal **+2 Posture damage** (1/round). --- ## Level 13 (Pack: 1) ### T19 — **Momentum Apex** - **Max Momentum +3.** - When you reach **max Momentum**, immediately gain **2 Temporary Ether** (1/encounter). Your next attack this round gains +1d8 damage. --- ## Level 14 (Pack: 2) ### T20 — **Ether Disruption Amplifier** - Your **Ether Pulse Emitter**’s “hit twice” effect becomes: - Target loses **2 Ether** (instead of 1). - If target hits 0 Ether due to your disruption: - They also lose 2 Posture. ### T21 — **Oscillation Edge Tuning** - Your **Precision Oscillation Blade** gains: - **+10% Chip Damage** - **+1 Posture damage** --- ## Level 15 (Pack: 1) ### T22 — **Emergency Ether Lock** - The first time each combat you would hit **0 Ether**, you instead remain at **1 Ether**. --- ## Level 16 (Pack: 2) ### T23 — **Impact Driver Overseat** - Your **Impact Driver** gains: - **+2 Posture damage** - When hitting a blocking target, add **+1d6 Blunt** Chip Damage (1/round). ### T24 — **Retrieval Brutality** - After a successful **Retrieval Cable** pull: - Your next melee hit against that target this round deals **+2d8 damage** (same type as the melee hit). - Gain **+2 Momentum**. --- ## Level 17 (Pack: 1) ### T25 — **Reassembly Certainty** - **Emergency Reassembly Protocol** (self-reconstruction): - Each attempt costs **0 Ether** the first time you try in Orb State (1/combat). - If reassembly succeeds: - Gain +2 Momentum. --- ## Level 18 (Pack: 2) ### T26 — **Coin Vector Math** - **Kinetic Reflection Coin**: - Max active coins becomes **2**. - Coin shot ignores **10 AC** (instead of 5). ### T27 — **Marked Target Exploit** - While **Seeker Drone** mark is active: - Marked target takes **+10% more Posture damage** from all sources. - First hit against marked target each round gains **+1d8 damage** (anyone). --- ## Level 19 (Pack: 1) ### T28 — **Overheat Management** - **Rail Cannon**: - Base cooldown becomes **0** (still limited by your actions/ether). - **Kinetic Overdrive** overheat cooldown becomes **2 rounds** (instead of 3). --- ## Level 20 (Pack: 2) ### T29 — **Prime Toolchain** - At the start of each combat, choose one equipped module (Primary/Secondary): - That module gains **+10% Penetration** and **+2 Posture damage** for the encounter. ### T30 — **Synthetic Refusal** - The first time each long rest you would be **Executed**, you instead: - Survive with **1 HP**, - Gain **+6 Ether**, - And your recovery timer does **not** reset from the triggering hit.