Unlocked by **Increasing Shareholder Value**, (completing requests for the Summer Company). The operative maintains a **3-rocket loadout** at any time. During **Short Rests** or while at **Summer Company Outposts**, the Enforcer may restock their launcher with **any combination of unlocked rockets**. Example: - 2 HE Rockets - 1 Gas Rocket # Standard Rocket Types (Unlocked from Start) ## HE Rocket (High Explosive) The baseline demolition round used by most Summer Company contractors. **Damage:** 2d8 Fire + 1d8 Force **Posture Damage:** 4 **Penetration:** 20% **Chip Damage:** 40% **Riposte Modifier:** - **Blast Radius:** 4.5 meters ## Fragmentation Rocket Designed to shred lightly armored enemies and deny open spaces. **Damage:** 2d6 Pierce + 1d6 Fire **Posture Damage:** 3 **Penetration:** 30% **Chip Damage:** 30% **Riposte Modifier:** - **Blast Radius:** 6 meters **Special:** Targets hit must succeed a **Dexterity Save** or suffer Medium bleed buildup ## Concussion Rocket A blunt shockwave round meant to disrupt formations rather than kill. **Damage:** 1d6 Force + 1d6 Blunt **Posture Damage** 8 (NB) **Penetration:** 10% **Chip Damage:** - **Riposte Modifier:** - **Blast Radius:** 6 meters **Special:** Creatures in the radius must make a **Strength Save** or: - Be **knocked prone** - Lose **2 additional posture** --- # Tactical Rocket Types (Additional Funding) ## Incendiary Rocket A volatile fuel mixture that ignites the battlefield. **Damage:** 1d10 Fire **Posture Damage:** 3 **Penetration:** 25% **Chip Damage:** 50% **Riposte Modifier:** - **Blast Radius:** 3 meters **Special:** Creates a **burning zone** lasting **2 rounds**. Creatures inside take: - **1d6 Fire damage at the start of their turn** ## Cryo Rocket Experimental tech stolen from Hive research. **Damage:** 1d6 Ice + 1d6 Force **Posture Damage:** 4 **Penetration:** 20% **Chip Damage:** 35% **Riposte Modifier:** - **Blast Radius:** 4.5 meters **Special:** Targets hit must make a **Constitution Save** or become Chilled ## Gas Rocket Chemical payload used by Summer Company sabotage teams. **Damage:** 1d4 Gas **Posture Damage:** 2 **Penetration:** 10% **Chip Damage:** 60% **Riposte Modifier:** - **Blast Radius:** 4.5 meters **Special:** Creates a **Gas Cloud** lasting **2 rounds**. Creatures inside take: - **1d6 Gas damage each round** - Disadvantage on **Perception checks** --- # Advanced Rocket Types (Superior Funding) ## Shaped Charge Rocket Designed to penetrate armor and structures. **Damage:** 3d8 Pierce **Posture Damage (Blocked):** 5 **Penetration:** 50% **Chip Damage:** 25% **Riposte Modifier:** - **Blast Radius:** 1.5 meters **Special:** Against armored targets: - Deals **+2 damage dice** ## Cluster Rocket Payload disperses multiple sub-munitions. **Damage:** 1d4 Fire (5 instances) **Posture Damage (Blocked):** 2 per instance **Penetration:** 20% **Chip Damage:** 30% **Riposte Modifier:** - **Blast Radius:** 4.5 meters Damage is resolved **three separate times**, applying armor reduction individually. ## Overpressure Rocket Prototype breaching round meant for clearing rooms. **Damage:** 2d6 Force + 2d6 Fire **Posture Damage:** 7 (NB) **Penetration:** 30% **Chip Damage:** - **Riposte Modifier:** - **Blast Radius:** 4.5 meters **Special**: Enemies hit must make a **Constitution Save**. Failure: - **Stunned for 1 round**