Jar of Souls is an offense-based [[Resonances|Resonance]], focused on heavy burst DPS. As soon as you obtain this resonance, you gain a unique effect: - Gain **1 Soul** per kill. You need to spend a **bonus action** to active this resonance. When activated, it fires a soul beam: - Range: **18m** - Damage: **2d6 necrotic** - Cost: 1 Soul You can spend more souls at once to increase the damage. When corrupted, the beam acts as a continuous attack, draining a number of souls every round until deactivated.