This campaign uses a hybrid progression system combining **standard D&D leveling** with **identity-based card advancement**. Characters grow in two parallel ways: - **Level-based progression** (HP, class features, proficiency bonus) - **Identity-based card progression** (Talents & Mantras) Cards define how a character expresses their identity. Levels define their overall power scale. --- # Experience & Leveling (Standard D&D) - Characters gain **XP from encounters and story progression**, following normal D&D XP thresholds. - When a character gains a **level**: - Their **hit points are fully restored** - Any normal D&D level-based features apply Unless explicitly stated otherwise, all XP thresholds and leveling pace follow standard D&D conventions. --- # Proficiency Bonus - Characters use the **standard D&D Proficiency Bonus**, based solely on **character level**. - Proficiency Bonus: - Applies to attacks, saves, skills, and features exactly as described in D&D. - Is **never influenced by ability scores**. Ability scores and cards may modify _how_ proficiency is applied, but never its base value. --- # Level-Up Cards (Core Identity Progression) Every character has a **personal card pool** tied to their identity: - Build concept - Weapons - Oath - Background - Mantras - Faction - Unique traits No two characters share the same pool, even if they have similar classes. --- ## Card Gain Per Level Each time you gain a level, you gain: - **1–2 Talent Cards** - **1 Mantra Card every other level** The progression alternates: - **Level A:** - 1 Talent - 1 Mantra - **Level B:** - 2 Talents This pattern repeats for the entire campaign. Cards gained are added permanently to your **Resonance Library**. --- # Talent Loadout System Unlike traditional passive stacking systems, not all Talent Cards are active at once. You may **equip a limited number of Talent Cards** from your library. - Unequipped Talents remain known but inactive. - You may change equipped Talents during a **Long Rest** or in a designated safe location. - Talents cannot be swapped during combat. --- ## Talent Slot Progression Characters begin with: - **4 Talent Slots** Talent slot capacity increases as the character grows: | Character Level | Equipped Talent Slots | | --------------- | --------------------- | | 1–3 | 4 | | 4–6 | 6 | | 7–10 | 8 | | 11–15 | 9 | | 16+ | 10 | The total number of known Talents will exceed equipped slots. Build expression comes from selecting which Talents are active. ## Related notes - [[Combat/Combat|Combat]]