## MOM-01 – Extended Kinetic Reservoir **Cost:** 2 Scout Parts Enhanced gyroscopic stabilizers allow greater kinetic storage. **Effect:** - Max Momentum increases from 10 → 12. --- ## MOM-02 – Aerial Feedback Thrusters **Cost:** 3 Seeker Parts Micro-bursts stabilize Axiom mid-air. **Effect:** - Gain +1 additional Momentum when hitting while airborne. - First airborne hit each round refunds 1 spent Momentum. - This can only refund Momentum spent on movement or Momentum Mantras. It cannot refund Momentum lost from damage, stagger, or inactivity. --- ## MOM-03 – Aggressive Flow Routing **Cost:** 3 Seeker Parts Momentum becomes harder to bleed away. **Effect:** - If you lose Momentum due to inactivity: - You lose only 1 every 2 turns instead of every turn. - Being staggered now reduces Momentum by -1 instead of -2. --- ## MOM-04 – Heat Sink Vent Arrays **Cost:** 4 Hunter Parts Stabilized routing prevents kinetic loss under thermal stress. **Effect:** - Fire or Lightning damage no longer causes Momentum loss. --- ## MOM-05 – Kinetic Overdrive Core **Cost:** 5 Hunter Parts The engine can briefly exceed safe limits. **Requirements:** - Requires MOM-01. **Effect:** - Max Momentum increases from 12 → 15. - When at 100% Momentum: - Gain +3 meters movement speed. - Gain +1 to Dodge throws. - After using Maximum Flow’s extra mantra-only Action or Bonus Action, lose 1 additional Momentum. --- ## MOM-06 – Predator Acceleration Protocol **Cost:** 5 Hunter Parts The system identifies staggered prey. **Effect:** - When an enemy becomes Staggered within 9 meters: - Gain +2 Momentum. - Performing a Riposte grants +1 Momentum. - Each effect can trigger once per round. - These gains still obey the normal Momentum gain cap. ## Related notes - [[Players/AXIOM-07/AXIOM-07 “DEVIANTCORE”|Character sheet]]