# OFFENSIVE SUPER-MODULE ## Union Strength Core > “Ouch. That'll hurt. Remind me to not piss you off?" ### Passive - Conduction Loop When you apply **Shock** to a target: - Immediately gain 1 Torque. - Your next unarmed strike this turn: - Ignores 10 Physical AC - Deals +1d8 Lightning (separate instance) Once per round. ### Passive - Breakpoint Exploit When you deal damage to a target below 50% Posture: - Gain +2 on attack rolls. This does not apply to Ripostes. --- # DEFENSIVE SUPER-MODULE ## Union Endurance Core > “That sounded like it hit something important. Oh, nope, nevermind.” ### Passive - Refusal to Yield The first time each combat you would become Staggered: - Instead remain at 1 Posture. - Gain +5 Physical AC until end of next turn. ### Passive - Pressure Feedback Whenever you Block an attack: - Gain 1 Torque. ### Passive - Depth Stability When below 50% HP: - Gain +1 Posture Regain. --- # UTILITY SUPER-MODULE ## Union Control Core > “Not what I would've picked but... eh. Your arm, your choice, I suppose." ### Passive - Anchor Mark After successfully Parrying a target: - Mark them until the end of your next turn. If the marked target: - Dodges - Moves more than 3m voluntarily You may use your Reaction to: - Pull them 3m toward you - Deal 1d6 Lightning (separate instance) Does not apply Sapped. Does not trigger Shock by itself. ### Passive - Pursuit Vector After using Magnetic Recall: - Gain +3m movement. - Your next attack this turn cannot be Dodged. Can still be Parried. ### Passive - Duel Focus If only one hostile creature is within 6m: - Gain +5 Penetration. ## Related notes - [[Players/RAILCAT/RAILCAT|Character sheet]]