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MOM-01 – Extended Kinetic Reservoir

Cost: 2 Scout Parts Enhanced gyroscopic stabilizers allow greater kinetic storage. Effect:

  • Max Momentum increases from 10 → 12.

MOM-02 – Aerial Feedback Thrusters

Cost: 3 Seeker Parts Micro-bursts stabilize Axiom mid-air. Effect:

  • Gain +1 additional Momentum when hitting while airborne.
  • First airborne hit each round refunds 1 spent Momentum.
    • This can only refund Momentum spent on movement or Momentum Mantras. It cannot refund Momentum lost from damage, stagger, or inactivity.

MOM-03 – Aggressive Flow Routing

Cost: 3 Seeker Parts Momentum becomes harder to bleed away. Effect:

  • If you lose Momentum due to inactivity:
    • You lose only 1 every 2 turns instead of every turn.
  • Being staggered now reduces Momentum by -1 instead of -2.

MOM-04 – Heat Sink Vent Arrays

Cost: 4 Hunter Parts Stabilized routing prevents kinetic loss under thermal stress. Effect:

  • Fire or Lightning damage no longer causes Momentum loss.

MOM-05 – Kinetic Overdrive Core

Cost: 5 Hunter Parts The engine can briefly exceed safe limits. Requirements:

  • Requires MOM-01. Effect:
  • Max Momentum increases from 12 → 15.
  • When at 100% Momentum:
    • Gain +3 meters movement speed.
    • Gain +1 to Dodge throws.
    • After using Maximum Flow’s extra mantra-only Action or Bonus Action, lose 1 additional Momentum.

MOM-06 – Predator Acceleration Protocol

Cost: 5 Hunter Parts The system identifies staggered prey. Effect:

  • When an enemy becomes Staggered within 9 meters:
    • Gain +2 Momentum.
  • Performing a Riposte grants +1 Momentum.
    • Each effect can trigger once per round.
    • These gains still obey the normal Momentum gain cap.