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DND/Players/CAPITALISM SON/Shareholder Value Cat.md

2.6 KiB

A field operative used when the Summer Company needs fortifications removed, ambushes erased, or clustered enemies dispersed quickly. Unlike most Company agents who rely on revolvers and precision rifles, this operative carries a compact recoilless launcher - the Non-Magic-Missile (NMM).

The weapon is not designed for dueling. It is designed to delete groups. The Enforcer operates quietly until the moment of engagement. One rocket. One blast. Then reposition before retaliation arrives.

They are Felinor-born and carry the cultural carelessness typical of their homeland.


Core Stats

Health (HP): 18
Posture: 12 Posture Regain per Turn:

  • 1 + (Dexterity Modifier ÷ 2, rounded down) Ether Capacity: 10 Ether Regain per Turn:
  • 1 + (Willpower Modifier ÷ 2, rounded down) Sanity: 9 Base Movement Speed: 7.5 meters

Attributes

Strength: 12
Dexterity: 14
Constitution: 13
Intelligence: 14
Willpower: 11
Charisma: 12

Physical AC

  • Blunt AC: 5
  • Slash AC: 10
  • Pierce AC: 10

Elemental AC

  • Fire AC: 10
  • Ice AC: 5
  • Lightning AC: 5
  • Force AC: 5
  • Necrotic AC: 5
  • Gas AC: 5
  • Holy AC: 5
  • Blood AC: 5

Signature Traits

Summer Company Demolition Training

Explosive weapons are notoriously unwieldy. The Enforcer has been trained to deploy them efficiently.

  • Firing the NMM does not provoke opportunity attacks.
  • After firing the NMM, you may move up to 3 meters without triggering reactions.

Tactical Reload Doctrine

The launcher normally requires 1 action to reload. However:

  • An ally within 1.5 meters may spend a Bonus Action to assist the reload.

Calculated Detonation

The Enforcer understands blast radii. When firing the NMM:

  • Allies within the blast radius take half damage.
  • Enemies caught in the outer half of the blast radius take +1 posture damage from concussive force.

==Etrean Supremacy==

==Raised under Etrean doctrine of cultural superiority, the Enforcer has little patience for outsiders.==

  • ==+2 on Intimidation checks against non-Etreans.==
  • ==-2 on Persuasion checks when dealing with non-Etrean allies or factions.==
  • Players/Player Characters

Character notes

  • Players/CAPITALISM SON/Non-Magic-Missile (NMM)
  • Players/CAPITALISM SON/Upgrades/Increase Shareholder Value
  • Players/CAPITALISM SON/Upgrades/Legalize Nuclear Bombs (Slowed & Reverb)
  • Players/CAPITALISM SON/Upgrades/Mantras
  • Players/CAPITALISM SON/Upgrades/Talents