Files

1.6 KiB

OFFENSIVE SUPER-MODULE

Union Strength Core

“Ouch. That'll hurt. Remind me to not piss you off?"

Passive - Conduction Loop

When you apply Shock to a target:

  • Immediately gain 1 Torque.
  • Your next unarmed strike this turn:
    • Ignores 10 Physical AC
    • Deals +1d8 Lightning (separate instance) Once per round.

Passive - Breakpoint Exploit

When you deal damage to a target below 50% Posture:

  • Gain +2 on attack rolls. This does not apply to Ripostes.

DEFENSIVE SUPER-MODULE

Union Endurance Core

“That sounded like it hit something important. Oh, nope, nevermind.”

Passive - Refusal to Yield

The first time each combat you would become Staggered:

  • Instead remain at 1 Posture.
  • Gain +5 Physical AC until end of next turn.

Passive - Pressure Feedback

Whenever you Block an attack:

  • Gain 1 Torque.

Passive - Depth Stability

When below 50% HP:

  • Gain +1 Posture Regain.

UTILITY SUPER-MODULE

Union Control Core

“Not what I would've picked but... eh. Your arm, your choice, I suppose."

Passive - Anchor Mark

After successfully Parrying a target:

  • Mark them until the end of your next turn. If the marked target:
  • Dodges
  • Moves more than 3m voluntarily You may use your Reaction to:
  • Pull them 3m toward you
  • Deal 1d6 Lightning (separate instance) Does not apply Sapped.
    Does not trigger Shock by itself.

Passive - Pursuit Vector

After using Magnetic Recall:

  • Gain +3m movement.
  • Your next attack this turn cannot be Dodged. Can still be Parried.

Passive - Duel Focus

If only one hostile creature is within 6m:

  • Gain +5 Penetration.