Files
DND/Effects/Shock.md
T

610 B
Raw Blame History

Shock disrupts the nervous system with violent electrical discharge. When Shock is applied:

  • The creature is stunned until the end of the current turn (≈ 1 second).
    • This stun interrupts hyperarmor and ongoing actions, but:
    • Does not prevent Parrying
    • Does not prevent Reactions
  • Passive posture regeneration is disabled until the end of the creature’s next turn.

While Shocked:

  • Movement speed is reduced by 25% until the end of the creature’s next turn.
  • Shock does not stack; reapplication refreshes duration.