Files
DND/Players/IRONBACK KHAN/Upgrades/Mantras.md
T

4.2 KiB

1-Star Mantras

Available from Level 1

2-Star Mantras

Begin appearing at Level 5

3-Star Mantras

Begin appearing at Level 9


1-STAR MANTRAS


Iron Crash

Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 2 Rounds Leap 3 meters and slam.

  • 1d10 Blunt damage (3m radius)
  • +3 Posture damage
  • Structures take double damage.

Hammerfist

Type: Combat
Cost: 3 Ether
Action: Action
Cooldown: 1 Round Single-target crushing strike.

  • 1d12 Blunt damage
  • +2 Posture damage
  • If target is Prone, add +1d6 damage.

Body Check

Type: Combat
Cost: 3 Ether
Action: Bonus Action
Cooldown: 2 Rounds Move 3 meters into a creature.

  • 1d8 Blunt damage
  • 2 Posture damage
  • Target must pass Strength save or be pushed 3 meters.

Groundbreaker

Type: Combat
Cost: 4 Ether
Action: Action
Cooldown: 3 Rounds Punch ground in a 3m line.

  • 1d8 Blunt damage
  • Creatures must save or fall Prone.

Iron Advance

Type: Mobility (Offensive)
Cost: 3 Ether
Action: Bonus Action
Cooldown: 3 Rounds Move 4 meters straight.

  • First creature struck takes 1d6 Blunt and 2 Posture

2-STAR MANTRAS


Break the Line

Type: Combat
Cost: 6 Ether
Action: Action
Cooldown: 3 Rounds Sweeping horizontal strike.

  • 2d8 Blunt damage in 4.5m cone
  • +5 Posture damage
  • Creatures blocking take +3 posture damage.

Legion Uppercut

Type: Combat
Cost: 5 Ether
Action: Action
Cooldown: 3 Rounds Devastating vertical strike.

  • 2d10 Blunt damage
  • Target is launched 3m upward
  • Takes 3 additional Posture damage
  • Falls Prone on landing.

Iron Lock

Type: Combat
Cost: 5 Ether
Action: Action
Cooldown: 3 Rounds Make grapple attempt. On success:

  • Target is grappled.
  • Deal 1d10 Blunt damage at the start of each turn.
  • Target has disadvantage on checks to escape. Grapple ends if you are staggered.

You may only maintain one Iron Lock at a time.


Pulverize

Type: Combat
Cost: 7 Ether
Action: Action
Cooldown: 4 Rounds Two-hit combo.

  • 1st hit: 1d10 Blunt
  • 2nd hit: 2d8 Blunt
  • Total +4 Posture damage

Unbreakable Charge

Type: Mobility (Offensive)
Cost: 6 Ether
Action: Action
Cooldown: 4 Rounds Move up to 6 meters in straight line. All creatures in path:

  • 1d10 Blunt damage
  • 4 Posture damage
  • Cannot be interrupted by reactions.

Shockwave Step

Type: Combat
Cost: 5 Ether
Action: Bonus Action
Cooldown: 3 Rounds Stomp ground.

  • All adjacent enemies take 1d6 Blunt
  • Lose 3 Posture

3-STAR MANTRAS


Cataclysm Drop

Type: Combat
Cost: 10 Ether
Action: Action
Cooldown: 5 Rounds Leap up to 6 meters and slam.

  • 3d10 Blunt damage (3m radius)
  • 8 Posture damage
  • Structures automatically crack or shatter.

Legion Execution

Type: Combat
Cost: 9 Ether
Action: Action
Cooldown: 4 Rounds Single-target annihilation strike.

  • 4d8 Blunt damage
  • +10 Posture damage
  • If target is Staggered, add +2d8 damage.

Living Catapult

Type: Combat
Cost: 8 Ether
Action: Action
Cooldown: 5 Rounds Grab creature and throw 9 meters.

  • 3d10 Blunt to target
  • 1d10 splash
  • Target loses 6 Posture
  • Falls Prone.

Worldbreaker Combo

Type: Combat
Cost: 12 Ether
Action: Action
Cooldown: 6 Rounds Three-hit sequence:

  1. 2d8 Blunt
  2. 2d8 Blunt
  3. 3d10 Blunt Total +8 Posture damage across sequence. If final hit reduces posture to 0, target is knocked 4.5 meters and Prone.

Indomitable Rampage

Type: Support Cost: 11 Ether
Action: Action
Cooldown: Once per Combat For 3 rounds:

  • All unarmed attacks deal +1d8 damage
  • +3 Posture damage on the first hit each turn
  • You cannot be Slowed, Stunned, Grappled or Paralyzed while above 1 Posture.

Fortress Impact

Type: Combat
Cost: 10 Ether
Action: Reaction (when hit)
Cooldown: 4 Rounds After taking damage:

  • Immediately deal 2d10 Blunt to attacker
  • Attacker loses posture equal to your Constitution Modifier + 4.
  • Players/IRONBACK KHAN/IRONBACK KHAN