Files
DND/Effects/Blood-Poisoning.md
T
2026-03-30 12:44:20 +02:00

2.1 KiB
Raw Blame History

Blood Poisoning is tracked as a percentage meter (0–100%) on the target.

  • Applied primarily through Bloodrend Mantras and toxin/venom effects
  • Decays slowly when not reapplied (-10% per round)

When Blood Poisoning is applied:

  • It fills a % of the target’s Blood Bar
  • Thresholds unlock passive debuffs or active effects

Threshold Effects

20% - Vasculitis (Passive)

Blood vessels become inflamed and unstable. Effect:

  • Target suffers -1 Posture Regain
  • Taking Posture damage applies +1 additional Posture damage (once per hit)

25% - Hemolysis (Passive)

Red blood cells begin breaking down. Effect:

  • Target takes +1 damage from all sources

40% - Healing Suppression (Passive)

Blood loses its ability to properly regenerate. Effect:

  • Target receives 25% less healing

50% - Systemic Weakness (Passive)

The body begins failing under internal stress. Effect:

  • Target deals –12.5% damage (rounded down)

60% - Circulatory Collapse (Passive)

Blood flow becomes inefficient and uneven. Effect:

  • Target suffers -1 Dodge Throw
  • Movement Speed -1.5 meters

70% - Gruesome Harvest (Active)

Bloodrend Users can choose to cause hemmoraging to a target within 6 meters, rupturing their vessels. Activation: Action
Condition: Target must be ≥70% Blood Poisoning Effect:

  • Deal bonus 2d6 Blood damage
  • Heal for 50% of damage dealt
  • Reduce target Blood Poisoning by 20%

80% - Coagulation Failure (Passive)

Blood fails to clot properly. Effect:

  • Target takes +2 damage from all sources
  • Bleed deals double damage

90% - Organ Stress (Passive)

Internal organs begin failing. Effect:

  • At the start of each turn:
    • Take 2 unavoidable Blood damage
  • Posture Regain becomes 0

100% - Total Blood Corruption (Passive + Trigger)

The blood is fully compromised. Immediate Effect:

  • Target becomes Staggered
  • Take 3d6 Blood damage Ongoing (1 round):
  • Cannot regain Posture
  • Movement Speed reduced to 0 After this:
  • Blood Poisoning resets to 50%