Files
DND/Players/RAILCAT/Upgrades/Talents.md
T

3.7 KiB
Raw Blame History

(Unlocked by level. Packs alternate 1 / 2 / 1 / 2)


LEVEL 1 (Pack: 1)

T01 - Duelist’s Poise

  • Max Posture +2.
  • When you Parry, regain +1 additional Posture.

LEVEL 2 (Pack: 2)

T02 - Feline Footwork

  • After moving 3m or more on your turn:
    • Gain +1 on your next Parry Throw.

T03 - Arcblade Familiarity

  • Arcblade attacks gain +5 Penetration and +5 Chip Damage.

LEVEL 3 (Pack: 1)

T04 - Predatory Pressure

  • Your first melee attack each turn deals +1 Posture damage.

LEVEL 4 (Pack: 2)

T05 - Summer Steel

  • Prosthetic unarmed attacks deal +1d4 Blunt damage.

T06 - Momentum Parry

  • When you successfully Parry:
    • Gain +3 meters movement until the end of your turn.

LEVEL 5 (Pack: 1)

T07 - Railcat Instinct

  • Gain +1 initiative.
  • Gain +1 on Dodge Throws.

LEVEL 6 (Pack: 2)

T08 - Execution Rhythm

  • When you Riposte a staggered enemy:
    • Regain 2 Posture.

T09 - Kinetic Punishment

  • If an enemy misses you with a melee attack:
    • Your next attack against them deals +1d6 Lightning (1/round).

LEVEL 7 (Pack: 1)

T10 - Deepdelver Conditioning

  • Max HP +6.

LEVEL 8 (Pack: 2)

T11 - Clean Exchange

  • If you successfully Parry and deal damage before your next turn:
    • Gain +1 Posture.

T12 - Arcstep

  • When you Critically hit:
    • Move 3m without provoking reactions.

LEVEL 9 (Pack: 1)

T13 - Railcat Momentum

  • If you hit the same enemy twice in a round:
    • Deal +2 Posture damage on the second hit.

LEVEL 10 (Pack: 2)

T14 - Feral Blood

  • While in Feral State:
    • Gain +3 meters movement speed.

T15 - Reactive Draw

  • If you Parry while below 50% Posture:
    • Gain +5 Penetration and +5 Chip Damage on your counterattack.

LEVEL 11 (Pack: 1)

T16 - Storm Reflex

  • When you Dodge successfully:
    • Your next attack deals +1d4 Lightning.

LEVEL 12 (Pack: 2)

T17 - Railbreaker

  • When you deal 6+ Posture damage in one attack:
    • Deal +2 additional Posture damage (1/round).

T18 - Prosthetic Guard

  • You no longer suffer disadvantage when Parrying unarmed.

LEVEL 13 (Pack: 1)

T19 - Arcblade Tempo

  • Arcblade attacks deal +1d4 Fire.

LEVEL 14 (Pack: 2)

T20 - Hunter’s Patience

  • If you take no damage during a round:
    • Gain +2 Posture at the start of your next turn.

T21 - Backline Predator

  • Attacks against enemies who have not attacked you this round gain +5 Penetration.

LEVEL 15 (Pack: 1)

T22 - Felinor Balance

  • Max Posture +3.

LEVEL 16 (Pack: 2)

T23 - Predator’s Punish

  • When an enemy fails a Dodge against you:
    • Deal +2 Posture damage.

T24 - Static Build

  • When you apply Sapped:
    • Target immediately loses +1 Posture.

LEVEL 17 (Pack: 1)

T25 - Execution Discipline

  • Ripostes you perform deal +1d8 damage.

LEVEL 18 (Pack: 2)

T26 - Unbroken Predator

  • The first time each combat you would be Staggered:
    • Remain at 1 Posture instead.

T27 - Storm Catalyst

  • When you trigger Shock:
    • Deal +1d6 Lightning damage.

LEVEL 19 (Pack: 1)

T28 - Flawless Duel

  • If you Parry twice in the same round:
    • Gain +3 Posture at the start of your next turn.

LEVEL 20 (Pack: 2)

T29 - Arcblade Apex

  • Arcblade damage:
    • +1d6 Fire
    • +1d6 Lightning

T30 - Predator Unleashed

  • While in Feral State:
    • Gain +3 Posture damage
    • Gain +3 meters movement speed.