3.4 KiB
Unlocked by Increasing Shareholder Value, (completing requests for the Summer Company).
The operative maintains a 3-rocket loadout at any time. During Short Rests or while at Summer Company Outposts, the Enforcer may restock their launcher with any combination of unlocked rockets.
Example:
- 2 HE Rockets
- 1 Gas Rocket
Standard Rocket Types (Unlocked from Start)
HE Rocket (High Explosive)
The baseline demolition round used by most Summer Company contractors.
Damage: 2d8 Fire + 1d8 Force
Posture Damage: 4
Penetration: 20%
Chip Damage: 40%
Riposte Modifier: -
Blast Radius: 4.5 meters
Fragmentation Rocket
Designed to shred lightly armored enemies and deny open spaces.
Damage: 2d6 Pierce + 1d6 Fire
Posture Damage: 3
Penetration: 30%
Chip Damage: 30%
Riposte Modifier: -
Blast Radius: 6 meters
Special: Targets hit must succeed a Dexterity Save or suffer Medium bleed buildup
Concussion Rocket
A blunt shockwave round meant to disrupt formations rather than kill.
Damage: 1d6 Force + 1d6 Blunt
Posture Damage 8 (NB)
Penetration: 10%
Chip Damage: -
Riposte Modifier: -
Blast Radius: 6 meters
Special:
Creatures in the radius must make a Strength Save or:
- Be knocked prone
- Lose 2 additional posture
Tactical Rocket Types (Additional Funding)
Incendiary Rocket
A volatile fuel mixture that ignites the battlefield.
Damage: 1d10 Fire
Posture Damage: 3
Penetration: 25%
Chip Damage: 50%
Riposte Modifier: -
Blast Radius: 3 meters
Special: Creates a burning zone lasting 2 rounds.
Creatures inside take:
- 1d6 Fire damage at the start of their turn
Cryo Rocket
Experimental tech stolen from Hive research.
Damage: 1d6 Ice + 1d6 Force
Posture Damage: 4
Penetration: 20%
Chip Damage: 35%
Riposte Modifier: -
Blast Radius: 4.5 meters
Special:
Targets hit must make a Constitution Save or become Chilled
Gas Rocket
Chemical payload used by Summer Company sabotage teams.
Damage: 1d4 Gas
Posture Damage: 2
Penetration: 10%
Chip Damage: 60%
Riposte Modifier: -
Blast Radius: 4.5 meters
Special:
Creates a Gas Cloud lasting 2 rounds.
Creatures inside take:
- 1d6 Gas damage each round
- Disadvantage on Perception checks
Advanced Rocket Types (Superior Funding)
Shaped Charge Rocket
Designed to penetrate armor and structures.
Damage: 3d8 Pierce
Posture Damage (Blocked): 5
Penetration: 50%
Chip Damage: 25%
Riposte Modifier: -
Blast Radius: 1.5 meters
Special:
Against armored targets:
- Deals +2 damage dice
Cluster Rocket
Payload disperses multiple sub-munitions.
Damage: 1d4 Fire (5 instances)
Posture Damage (Blocked): 2 per instance
Penetration: 20%
Chip Damage: 30%
Riposte Modifier: -
Blast Radius: 4.5 meters
Damage is resolved three separate times, applying armor reduction individually.
Overpressure Rocket
Prototype breaching round meant for clearing rooms.
Damage: 2d6 Force + 2d6 Fire
Posture Damage: 7 (NB)
Penetration: 30%
Chip Damage: -
Riposte Modifier: -
Blast Radius: 4.5 meters
Special:
Enemies hit must make a Constitution Save.
Failure:
- Stunned for 1 round
Related notes
- Players/CAPITALISM SON/Shareholder Value Cat