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DND/Players/RADIOACTIVE CRACK RAT/Upgrades/Legalize Nuclear Bombs.md
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2.0 KiB
Raw Blame History

Batch II - Structural Blasting

Required Tool: Reinforced Casing Kit Allows shaping stronger containers for directional blasts.

Trigger Unlocked

Impact Trigger

  • Explodes immediately when it hits a surface or target.

Bombs Unlocked

Concussion Bomb

  • Crafting:
    • Blasting powder
    • Clay casing
  • Explosion radius: 4.5 meters
  • Damage:
    • 1d6 Blunt damage
  • Additional effect:
    • Targets must make DC 12 Constitution check
    • Failure:
      • Target is Staggered for 1 round

Collapse Charge

  • Crafting:
    • Blasting powder
    • Reinforced metal casing
  • Radius: 1.5 meters
  • Damage:
    • 1d10 Blunt damage
  • Additional effects:
    • +5 posture damage
    • Ignores AC and Shields
    • Deals double damages to structures

Batch III - Chemical Charges

Required Tool: Chemical Mixing Kit Allows stabilizing gases and volatile compounds.

Trigger Unlocked

Pressure Trigger

  • Placed on the ground
  • Detonates when stepped on
  • Requires 1 Action to place

Bombs Unlocked

Gas Bomb

  • Crafting
    • Blasting powder
    • Glass container
    • Chemicals
  • Creates a gas cloud radius 4.5 meters
  • Duration: 3 rounds
  • Targets inside cloud:
    • Take 1d4 Gas damage per round
    • Constitution checks suffer –1 penalty

Incendiary Bomb

  • Crafting
    • Blasting powder
    • Oil
    • Glass casing
  • Explosion radius: 3 meters
  • Damage:
    • 2d4 Fire damage
  • Targets hit must roll Dexterity check
  • Failure:
    • Apply Burning for 2 rounds

Batch IV - Advanced Detonators

Required Tool: Ether Ignition Module Allows remote triggering using ether sparks.

Trigger Unlocked

Ether Spark Trigger

  • Bomb can be placed instead of thrown
  • Detonate using Bonus Action
  • Costs 2 Ether
  • Maximum distance: 12 meters

Bomb Unlocked

Scatter Bomb

  • Crafting:
    • Blasting powder
    • Multi-pellet casing
  • Explosion radius: 4.5 meters
  • Damage:
    • 1d4 Pierce damage (3 separate hits)
  • Each hit resolves separately against armor.