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DND/Races/Capra.md
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Keepers of old knowledge, they wander the lands offering their experience to those in need of it.

Capras are a Races, descendant from goats, exhibiting various goat-like characteristics such as horns, rectangular pupils and even masks the same shape as a goats skull. Capra NPC's are rarely found in the world of Lumen and their characteristics are unspecified. Capras are smarter are smarter and more mentally stable than most.

Bonuses: Once per short rest, you can use one of your religious marks to apply a buff:

  • Mark of Ku(Red)
    • "_Mark of Ku, the Mother. Improves the rest of those in your presence.
    • While active, player affected heals 15% of their total HP over a 30s period. (Level 5+ Needed to activate).
  • Mark of Nemit(Green)
    • "Mark of Nemit, the First Beast. Food consumed in your presence is more nourishing."
    • Buffs the food of one person they choose (Double Saturation and Buffs if the Food has any) around them as long as they are at a campfire or Power 5+
  • Mark of Jurik(Blue)
    • "Mark of Jurik, the Moonseye. A beacon of calm, those in your presence are resistant to insanity."
    • Give back 5 sanity to one person they choose around them as long as they are at a campfire or Power 5+
  • +2 Intelligence
  • +2 Willpower