447 B
447 B
Chill numbs the body with freezing ether, slowing movement and reactions. While Chilled:
- Movement speed is reduced by 25%.
- The creature has disadvantage on Dexterity saving throws.
- The creature’s jump distance is halved.
- Chill lasts for 2 rounds.
- If a Chilled creature is afflicted by Chill again, it becomes Frozen instead.
- Chill immediately ends Burning.