2.5 KiB
SSS-01 – Soul Sustainment System
SSS-01-A – Stabilized Ether Buffer
Cost: 2 Scout Parts A secondary micro-capacitor is installed inside the Life Orb housing. Effect:
- When you reach 0 Ether:
- You do not immediately enter Destabilization.
- Destabilization begins at the end of your next turn instead.
SSS-01-B – Residual Anchor Circuit
Cost: 3 Seeker Parts A faint Ether reserve is permanently bound to the soul matrix. Effect:
- While in Destabilization:
- You now lose 1 Posture per round instead of 2.
SSS-01-C – Synthetic Soul Reinforcement
Cost: 4 Hunter Parts The artificial soul is reinforced against hostile extraction. Effect:
- Soul-targeting effects now have disadvantage and -2 to their DC against you.
- Once per long rest, you may ignore forced soul displacement.
SSS-02 – Posture Regulation System
SSS-02-A – High-Efficiency Conversion Coils
Cost: 2 Scout Parts Ether-to-Posture conversion becomes more efficient. Effect:
- Convert 2 Ether → 2 Posture (instead of 1).
SSS-02-B – Reflexive Stabilization Pulse
Cost: 4 Seeker Parts Micro-shock pulse auto-fires when your guard collapses. Effect:
- When posture-broken:
- Immediately gain +2 Posture before falling.
- Does not replace the 5 Ether recovery.
- 1/short rest.
SSS-03 – Emergency Core Separation
SSS-03-B – Hardened Orb Shell
Cost: 3 Seeker Parts The Orb develops a reinforced outer shell. Effect (Orb State only):
- AC becomes 15 instead of 12
- First hit in Orb State each combat deals half damage.
SSS-03-C – Micro-Propulsion Array
Cost: 4 Hunter Parts The Orb can exert stronger self-propulsion when separated. Effect (Orb State only):
- Hover speed increases to 9 meters
- You may Dash once during Orb State (no cost).
- When reforming successfully, regain +2 Posture.
SSS-04 – Emergency Reassembly Protocol
SSS-04-A – Auto-Assembly Subroutine
Cost: 5 Hunter Parts Reassembly becomes partially automated. Effect:
- Self-Reconstruction no longer requires a check.
- Still costs 1 Ether.
SSS-04-B – Combat Reinitialization Matrix
Cost: 5 Hunter Parts The chassis rebuilds in a surge of Ether discharge. Effect:
- When successfully reassembling:
- Return at 1 HP + 1d6 temporary HP
- Gain +1 Momentum.
- 1/long rest.