561 B
561 B
Shock disrupts the nervous system with violent electrical discharge. When Shock is applied:
- The creature is stunned until the end of the current turn (≈ 1 second).
- This stun interrupts hyperarmor and ongoing actions, but:
- Does not prevent Parrying
- Does not prevent Reactions
- Passive posture regeneration is disabled until the end of the creature’s next turn.
While Shocked:
- Movement speed is reduced by 25% until the end of the creature’s next turn.
- Shock does not stack; reapplication refreshes duration.