Add warning system, role management, and guessing game
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const { SlashCommandBuilder, PermissionFlagsBits } = require('discord.js');
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const { getWarnings } = require('../../services/warnings');
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const formatWarning = (warning, index) => {
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const date = new Date(warning.createdAt);
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const timestamp = Number.isNaN(date.getTime())
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? 'Unknown date'
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: date.toLocaleString();
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return `${index + 1}. ${warning.reason} (by <@${warning.moderatorId}> on ${timestamp})`;
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};
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module.exports = {
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permissionGroup: 'moderation',
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data: new SlashCommandBuilder()
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.setName('warnings')
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.setDescription('View a member warning history.')
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.setDefaultMemberPermissions(PermissionFlagsBits.ModerateMembers)
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.addUserOption(option =>
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option
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.setName('target')
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.setDescription('The member to check')
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.setRequired(true)),
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category: 'Moderation',
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async execute(interaction) {
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const target = interaction.options.getUser('target');
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if (!interaction.guildId) {
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return interaction.reply({
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content: 'Warnings can only be checked inside a server.',
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ephemeral: true,
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});
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}
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const warnings = await getWarnings({
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guildId: interaction.guildId,
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userId: target.id,
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});
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if (warnings.length === 0) {
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return interaction.reply({
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content: `${target.tag} has no warnings.`,
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});
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}
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const recentWarnings = warnings.slice(-5).map(formatWarning).join('\n');
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return interaction.reply({
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content: `Warnings for ${target.tag} (total ${warnings.length}):\n${recentWarnings}`,
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});
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},
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};
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