yet another attempt at fixing ability to join non-existent lobbies
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@@ -42,21 +42,19 @@ app.get("/lobby/join", async (req, res) => {
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if (!user) {
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if (!user) {
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return res.status(401).json({error: "User doesn't exist"});
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return res.status(401).json({error: "User doesn't exist"});
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}
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}
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for (let lobby of playerMap) {
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if (playerMap[lobbyId]) {
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if (playerMap[lobby.lobbyId] == lobbyId) {
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await joinLobby(lobbyId, user.username);
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await joinLobby(lobbyId, user.username);
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if (!playerMap[lobbyId]) {
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if (!playerMap[lobbyId]) {
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playerMap[lobbyId] = [];
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playerMap[lobbyId] = [];
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}
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}
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if (!playerMap[lobbyId].includes(username)) {
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if (!playerMap[lobbyId].includes(username)) {
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playerMap[lobbyId].push(username);
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playerMap[lobbyId].push(username);
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}
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}
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res.json({lobbyId, username});
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res.json({lobbyId, username});
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} else console.log("Lobby with " + lobbyId + " not found.");
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} else console.log("Lobby with " + lobbyId + " not found.");
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}
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});
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});
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app.get("/lobby/players", async (req, res) => {
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app.get("/lobby/players", async (req, res) => {
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