tried made empty lobbys deletable yet again
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+32
@@ -178,6 +178,38 @@ async function createLobby() {
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await fetch(`https://www.deckofcardsapi.com/api/deck/${lobbyId}/pile/players/add/?cards=`)
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await fetch(`https://www.deckofcardsapi.com/api/deck/${lobbyId}/pile/players/add/?cards=`)
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return lobbyId;
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return lobbyId;
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}
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}
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app.post("/leave-lobby", (req, res) => {
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const { lobbyId, username } = req.body;
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if (!lobbyId || !username) {
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return res.status(400).json({ error: "Lobby ID und Username sind erforderlich!" });
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}
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if (!playerMap[lobbyId]) {
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return res.status(404).json({ error: "Lobby nicht gefunden!" });
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}
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// Entferne den Nutzer aus der Lobby
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playerMap[lobbyId] = playerMap[lobbyId].filter(player => player !== username);
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// Lösche die Lobby, wenn sie leer ist
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if (playerMap[lobbyId].length === 0) {
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delete playerMap[lobbyId];
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console.log(`Leere Lobby ${lobbyId} wurde gelöscht.`);
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}
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res.json({ message: `Lobby ${lobbyId} aktualisiert.` });
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});
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setInterval(() => removeEmptyLobbies(playerMap), 60000); // Alle 60 Sekunden
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function removeEmptyLobbies(playerMap) {
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for (const lobby in playerMap) {
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if (playerMap[lobby].length === 0) {
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delete playerMap[lobby]; // Entfernt die leere Lobby
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console.log(`Lobby ${lobby} wurde gelöscht.`);
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}
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}
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}
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async function leaveLobby(id, username) {
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async function leaveLobby(id, username) {
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if (id && playerMap[id] && username) {
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if (id && playerMap[id] && username) {
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